Hockey Session (Under 12s): Super Sixes - Player Pathway Resources

Profile Summary

R&J Hockey R&J Hockey
Name: R&J Hockey R&J Hockey
City: Cape Town
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Description

Training and Game play for Super Sixes, with the focus on Denying Space 


Hockey Session Plan Drill (Colour): Train Deny Space

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Hockey Session Plan Drill (Colour): Train Deny Space
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Train Deny Space

Equipment: Hockey sticks, balls, cones

Train Organisation: 

3v3 in a square pitch (5m x 5m)

2 players from each team on the outside of the square, opposite each other

1 player from each team in the square

Players try to move the ball across the square to their opposite team-mate and may use the middle player as a connecting pass

Defending team middle player tries to position themselves to apply pressure on their opposite player as well as deny the direct pass across the square

Any miss-traps, loss of control outside the square results in turnover of possession

Top tip: 

Middle player tries to use body position to influence outside passers 

Changes:

Extend playing area and add in another player per team (4v4)


Hockey Session Plan Drill (Colour): Game Deny Space

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Hockey Session Plan Drill (Colour): Game Deny Space
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Game Deny Space

Equipment: Cones and hockey balls

Game Organisation:

5 players inside the playing area (if space is not an issue on the full pitch, then use a full 1/4 with bounce players outside the lines, but if you have multiple games taking place on the full pitch, make the playing area smaller as per the diagram above)

Each team has an End-Zone (EZ) player as their goalscorer and 2 bounce players on one side, outside the pitch and a Scoring Area of approximately 3m from EZ

Teams use their bounce players to create height and width and try to score by moving the ball to their EZ player. Bounce Players are not allowed in the Shooting Area

Defending team tries to deny space and passing options to/from the bounce players while ensuring the direct route ball to the EZ player 

Play as close to Super Six Hockey rules as possible while allowing game-flow

Change outside players after every goal OR every 2-3 minutes 

Top Tip: Encourage chat from back players to direct higher players into defensive positions to block space

Changes: Introduce constraints and challenges 

a) time limit on ball 

b) minimum 1 pass to outside players / maximum number of passes to outside players

c) 1 player with super-power for a limited time (cannot be tackled until they enter Shooting Area/ Golden-Goalscorer whose goal is worth more points etc)


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Used by the world’s best coaches
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per year
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