Harley Tucker
Name: | Harley Tucker |
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City: | Cardiff |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Organisation (Practice Layout & Transition)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Turning mechanics. Using different surfaces to turn in different ways |
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Tactical Understanding unopposed situations to take into opposed settings |
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Physical Short, sharp, burst of acceleration when turning |
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Psychological Quicker decision making. Not afraid to make mistakes. Will this work against a defender? |
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Social Verbal and non-verbal communication of where they want the ball to be played |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Turning mechanics. Using different surfaces for different scenarios |
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Tactical Using the mechanics sufficiently in opposed and game realistic situations |
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Physical Short, sharp burst of acceleration when turning. Potentially having to be physical with defender. Defender sprinting to apply pressure |
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Psychological Not afraid to make mistakes and trying things to find out what works. Quicker decision making. |
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Social Verbal and non-verbal communication for receiving pass. Team Captain to keep score |
Key factors:
Organisation:
Progressions & Regressions:
+ turn on weaker foot
+ limit touches
- passive defender
- Sequence when picking defender so player in the middle knows who's turning
+ Defender can start in the middle with player receiving
*+ scoreboard: 1 point for every goal scored
Planned Interventions:
Team Meeting: At the beginning of the session to explain the practice
Walkthrough: Players will walk through the practice with a demon before playing
Freeze: stop the drill when there are common mistakes for eg. probably not scanning
Bullseye: Pull an individual to the side to give feedback/advice on their performance
Concurrent: Giving positive or critical feedback throughout the session
Challenges, Conditions or Targets:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Turning mechanics. Getting used to more variations of turning and improving so. |
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Tactical Game realistic. Turning in tight spaces |
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Physical Short, sharp burst of acceleration when turning. Defenders sprinting to apply pressure. |
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Psychological Quicker decision making. Using previous mechanics that they know worked well in the skill practice. Reading certain scenarios |
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Social Team Captain to keep scores. Verbal and non-verbal communication |
Organisation:
Small sided game:
Progressions & Regressions
+ Make area smaller
- Make area bigger
+ limit touches
- Create an outside channel where you can turn in unopposed
Planned Interventions:
Team Meeting: At the beginning of the session to explain the practice
Freeze: Pause the practice when there are common mistakes
Bullseye: Pull an individual to the side to give feedback on session performance
Concurrent: Delivering positive or critical feedback throughout the entire session as it goes on
Challenges, Conditions or Targets:
Can you play on 2 touch 3 if you really have too ?
Have to do a turn before scoring
Can you score at least 8 points ?
LAST 10 mins allow free play lifting any rules, conditions or challenges
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Animation Controls (PCs, Macs, Laptops):
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Technique (15 mins)
Organisation:
Technical :
Mechanics:
Adaptations (Progressions & Regressions):
+ Turn of weak food only
+ non verbal commuciation (players movement on mannequin decides when ball is played - Hand gestures aswell) )
- Have the same drill but across each team so both teams aren't going at the same time
- Take away mannequin
Planned Interventions:
Team Meeting - At the beginning of the session to explain the drill
Walkthrough: Players will walk through the practice with a demo before playing
Freeze: Stop the practice when there are common mistakes eg. probably not having there head up and scanning properly
Bullseye: take an individual to the side to give them feedback
Concurrent: Delivering positive and critical feedback throughout the session
Challenges, Conditions or Targets: