Name: | Davis Legacy Legacy |
---|---|
City: | Davis |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Game model: Combining in wide areas
Technical gestures: First touch, directional control, dribbling, passing, crossing
Principles of play:
Angles and distance of support (outside back and outside mid playing on different lines)
Numerical Superiority: Creation of 2v1 and 3v2 situations
Overload-to-isolate: Drawing defense in then quickly changing point of attack to isolated 1v1 or 2v2 situation
Overlap, Underlap, and Give-and-go: Ways to accelerate the game and combine to unbalance the defense
What (soccer problem): We are having a hard time creating goalscoring chances from wide situations
Why: We are not supporting enough in wide areas to create overloads or combining quickly enough to unbalance the defense
How (do we solve it): Look for situations where we have or can create 2v1 and 3v2 in the wide areas
Where: In the middle to attacking third of the field in the half-space and wide channels
When: When we are able to progress down one side, or when we are able to change the point of attack quickly (overload-to-isolate)
Positional roles:
4 and 5: providing depth and support from behind
2 and 3: Providing support at a different angle to 7 and 11, being able to recognize moments to underlap or overlap and create 2v1 situation
7 and 11: Providing support at a different angle to 2 and 3, being able to beat opponent in 1v1 or being able to combine quickly around opposition
8 and 10: Supporting on the ball near side to create the triangle, occasionally running out of midfield on an underlap
6: Providing depth and being in a position to CPOA
9: Providing height to attack, showing up to offer for a 1-2 if near side ACM is not present, occasionally offering a run from inside-to-out in the wide channel
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
6v6 Positional possession game (4x5 minutes)
Field is 25 yd wide with 18x24x18 yd zones
Players must defend in their zones
Players can attack in any of the zones
Progress to playing to end zones
Player actions and coaching points
Create the overload in each of the zones (numerical superiority)
Positioning (width, depth, height)
Wide players playing at different angles to each other
WMF staying away from the ball (positional superiority)
Playing to the third man and knock downs
Give-and-gos, overlaps, underlaps
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
"Pachuca Game" 6v6+1
Each team in a 3-2-1 shape
Goals in each goal count as 1
Goal off cross counts as 2
Player and coach actions:
Positioning - width depth and height
Angles of support and distances of support
Creation of and exploiting of 2v1 and 3v2 situations
Counterbalance to the attack
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
8v7 half-field game
Defensive team in 4-2-1 shape
Attacking team in with front 3, CM, and 2 outside backs
Coaching points and player actions
Look to create and take advantage of 2v1 in the wide areas
Opportunities to combine: overlap, underlap, give-and-go
Angles and distances of support between the 2/3 and 7/11
Overload-to-isolate and switching the point of attack
Acceleration of the game and change in tempo
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Dribbling activation WU (15 mins)
"Holland U"
Organization:
Players dribble to and through cones performaing various manipulations of the ball:
1) Outside foot turn
2) Cruyff turn
3) Conte
4) Stepover
"Survive and escape" - dribble through the traffic in control then pick head up and accelerate into the open space