Ramiro Marquez
| Name: | Ramiro Marquez |
|---|---|
| City: | Clifton |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
2 teams
Field split in half with 2 jails (oppposite corners) and 2 capture zones in each half
Equal amount of balls placed in each capture zone
Instructions:
All players are now on Cybertron. One team is the decepticons, the other team is the Autobots.
Players must get into opposing team's capture zone, retrieve a ball, then dribble it back to their zone.
The team who 'captures' all the balls first wins.
If a player runs into the opposing team's half, the player can be tagged. If tagged, the player must go to jail (in back corner of opposing team's half).
A player can be freed from jail if they or anyone else in the jail is tagged by a teammate. (Players cannot be tagged in their own half).
Players in the opposing team's capture zones cannot be tagged/player cannot go into their own capture zone.
If a player is tagged whilst in possession of a ball, the ball is placed back into the other team's capture zone.
Coaching Points:
1. Physical literacy
2. Decision-making and teamwork
3. Look for space/gaps and accelerate into it quickly to avoid defenders
4. Big touches when lots of space, little touches when less space
Progressions:
Add a 3rd central zone in which players can tackle each other for possession of a ball and may not be tagged.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Transformers
Organization:
Area dependent on number of players but 'Earth' is a bigger circular area then "Cybertron"
1 ball/pinnie per player
Instructions:
The Decepticons (players) have taken control of planet Earth (larger circular area).
Optimus Prime (coach) must attempt to make Earth safe again by ridding the planet of the Decepticons by shooting them with his blaster (striking his ball at the players, hitting their knee or anywhere below).
The Decepticons can transform into any type of vehicle to avoid getting hit by an Autobot blaster; a car to run really fast, or a jet to jump over the ball.
If a Decepticon leaves Earth or is hit by Optimus Prime's blaster they must transform into a flying machine and fly back through space to Cybertron (smaller circular area) where they are transformed into Autobots and collect a blaster for themselves before returning to Earth to help Optimus Prime.
Players start the game with pinnies on to designate themselves as Decepticons, but when they fly to Cybertron they remove them to transform into Autobots.
Before Autobots fly back to Earth they must first charge up their blaster (perform ‘x’ amount of ball mastery techniques).
Play until the Earth is safe from all Decepticons!
Coaching Points:
1. Try to get as close as possible to a Decepticon before shooting your blaster.
2. Make sure you know where on Earth the Decepticons are by looking up.
3. Try to make sure you aim for a Decepticon and not just shoot your blaster randomly.
Progressions:
1. R - Decepticons can only transform into ground vehicles (cars, trucks etc.) which means they can’t leave the ground (jump, dive) to avoid getting hit by an Autobot blaster.
2. P - An Autobot's blaster will only work if you shoot it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and can’t hurt a Decepticon).