Football/Soccer Session (Difficult): Fitness

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Patrick Snyder
Name: Patrick Snyder
City: New Egypt
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): 3v3 1on1

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Football/Soccer Session Plan Drill (Colour): 3v3 1on1
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3v3 1on1 (20 mins)

Players compete in a small-sided game of 3v3 to goal. Players can only mark the player they have been matched up with on the opposing team throughout the game.


Setup:

Set up a playing area about 25 yards long by 16 yards wide.

Put two, full-size goals on each end.


There should be no more than four teams per field. If there are more than four teams, create another field, or increase the field dimensions to accommodate 4v4.


Leave the soccer balls inside the goals and note that the goalkeepers are in charge of starting a new ball for their team when the ball goes out-of-bounds on the other team.


The rest of the teams start off the field and collect any balls that go out-of-bounds.


Games should be 2 minutes.

If there are only three teams, then one minute will be plenty given that teams will need to play two games before taking one rest game.

If there are four teams, play closer to two minutes since each team will only play one game before resting a game.


One goalkeeper starts with the ball for their team.


INSTRUCTIONS:

Before each game, have players match up with one player on the opposing team. This is the player that they must defend, and the only player that can defend them for the duration of that game.


On the coach’s command, the two teams compete to score the most goals. Players must run and cut to get open, or defend their man-marking opponent.


After a team has scored a goal, that team’s goalkeeper starts a new ball from their goal. The team that scores get to start with the ball after they score.


If the ball goes out-of-bounds at any point, the goalkeeper of the team that did not touch the ball last, starts a new ball.


At the end of the round, the team with the most goals wins. The next team, or teams, rotate in and match up with a player before the coach signals the start of the next game.


Repeat this process for 5-10 rounds depending on the players’ fitness level and age. If only three teams are playing, give a short break in between each game. If four teams are present, the next game should start as soon as the players have matched up with each other. With four teams, switch who the teams play every 2-3 games which means one team will have to play twice in row at some point.


Coaching Points:


Challenge the players to compete with their matched-up opponent! Players should want to score while also not letting their opponent beat them.


Encourage the players to constantly move and change direction. This will make them more difficult to defend, and give them a better opportunity to receive the ball with space to create.


Teach the players to be aggressive with the ball. Players will need to try and beat their opponent 1v1 in this game to score. Players should be decisive and attack their opponent making them difficult to defend.


Motivate the players to run and defend to get the most out of the activity and increase their game

endurance.


Variations:


Number of players – Do not play with more than four teams. If 3v3 is not enough, play 4v4, 5v5, or 6v6 to stay under four teams. If that is not possible, create multiple fields and have no more than four teams per field.


Competition – Keep track of team wins to see who is the overall winner at the end of the activity.


Winner stays – The team that won the game stays for the next game. If there is a tie, the team that has been on the longest goes out.


Football/Soccer Session Plan Drill (Colour): 4-on-4 Touch the Line

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4-on-4 Touch the Line (20 mins)

Two teams play against each other to goal with one condition – whenever a team loses possession, they must sprint to touch their own end line before they can attempt to win the ball back.


Setup:


Set up a rectangle-shaped playing grid marked off with cones, about 25-30 yards wide and 35-40 yards long. Decrease, or increase, the space depending on the age and fitness level of the players.


Place a goal on each end line. If goalkeepers are available, use a full-size goal and position one goalkeeper in each goal. If no goalkeepers are available, use mini-goals to carry out the activity. Set up one, or two, mini goals one each line.


Divide the players into 3-4 teams of 4-5 players. Four players per team is best, but no more than four teams per field. If there are more than four teams, create two fields.


2-3 minutes per game.


Instructions:


On the coach’s signal, the goalkeeper with the ball plays the ball to their team. The team dribbles, passes, moves and attempts to score on their opponent’s goal while their opponents try to win the ball from them.


If the team on defense wins the ball from the team on offense, the team that lost the ball must sprint and touch their end line before they can attempt to win the ball back.


Each time a team on defense wins the ball from the team on offense, they must complete three passes before being able to shoot on goal.


When a team loses the ball, they are attempting to sprint back to the end line as fast as possible and defend their opponents before their opponents can get a good chance on goal.


If a team successfully scores, their goalkeepers gets a new ball and starts a new possession their team.


After each round, the team with the most goals is declared the winner of that round. If three teams are available, give the players 60-90 seconds of rest in between each game. If four teams are available, immediately start the next game after the teams have rotated in.


Have each team play 3-5 games, or has many as needed.


Coaching Points:

Stress the importance of the sprint and being able to recover on defense quickly before the attacking team can get an easy chance.

Challenge the players to immediately turn and sprint to the line after a loss of possession. Players should not hesitate when their team loses possession, but rather immediately react with a hard first step towards the end line.

Encourage the players to communicate with each other on offense and defense. Players should help each other with decisions and push each other to defend quickly.

Educate the players to move the ball quickly after gaining possession and attack quickly before the opposing team has time to recover and defend.


Variations:

Number of players – Play 3v3, 4v4, 5v5, or 6v6 if needed. Change the dimensions of the field as more, or less, players are added.


Touch the sideline – Switch of the location that the players must touch before defending. Have players touch the sidelines, or corners, instead of the end line.


Number of passes – If three passes is too easy, or difficult, to defend, decrease, or increase the number of passes teams must complete before going to goal.


Football/Soccer Session Plan Drill (Colour): ABC 150s

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ABC 150s (20 mins)

Players complete three separate running patterns (A, B, and C) with each pattern covering 150 yards. Players rest in-between each pattern before starting the next.


Purpose:

Builds players’ endurance and agility in this high intensity conditioning activity. Players are required to cover the same distance in each pattern, but use different cone paths to complete each run. This makes the players use different steps and agility for each run.


Setup:

Set up pattern A and B. See diagram for more information. Set up at least two sets of six cones on the outside of the running area. The cone lines should be parallel to each other with about 20-25 yards between them. There should be five yards between each cone along the cone lines.

Set up pattern C by adding a cone 25 yards directly behind the two top cones of pattern A and B. The two cones should be in the same parallel lines as the cone lines already setup. See diagram for more information.

Divide the players into 2-4 groups with about 6-10 players per group. Make sure there is enough running space between the two cone lines for the players to run. Increase the distance between the cone lines, or add a third cone line, to give the players more space.

Instructions:

ABC 150s

Players will complete pattern A first. The first group starts between the two cones on the bottom of the setup. On the whistle, players will complete a shuttle between the first six cones. Players will run 5 yards to the first cone, run back to the start line, run 10 yards to the second cone, run back to the start line, and continue this until they run to the last cone, 25 yards away and back to the start line.

The second group will begin their run after the first group finishes pattern A and the coach blows the whistle for the second group to start.

Once each group has completed pattern A, the first group will position themselves back on the same start line and complete pattern B. On the coach’s whistle, the first group will run to the 25-yard cone line and back to the beginning three times. Down and back equals one. The next group starts on the coach’s whistle once the group in front of them has completed finished.

Once all the groups complete one repetition of pattern B, the first group positions themselves back on the same start line and completes pattern C on the coach’s whistle. The first group will run to the far cone, 50 yards away, run back to the start line, and then finish by running back to the far cone. Once the players run through the far cone, they slowly walk back to the beginning. The next group will start once the group in front of them has completed finished and the coach blows to whistle.

Once all the groups have completed pattern C, they are given 1-3 minutes of rest before completing another round of ABC. Depending on the level of fitness, complete 2-5 rounds of ABC.

Give the players more rest between each pattern if only one, or two groups of players are used. If players run for 30 seconds, give them 30-60 seconds of rest before starting the next pattern.

Variations:

Use a soccer ball – Complete the same patterns while dribbling a soccer ball. This will result in slower times and less focus on fitness, but still works the players’ endurance while improving their dribbling at high speeds.


Coaching Points:

Encourage the players to push themselves and to fight through the fitness! Challenge the players to reach every line and not to cheat any distance.

Motivate the players as the complete the patterns! Give them some motivation and cheers to get the most out of them.

Make sure the players are properly warmed up before starting this activity. Players should be properly stretched and warm to avoid injuries.

Read the players to see where they are at fitness wise and how many rounds they should complete. Of course, no injuries should occur, but find the right balance between too much and too little.


Football/Soccer Session Plan Drill (Colour): Dribble Patterns

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Football/Soccer Session Plan Drill (Colour): Dribble Patterns
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Dribble Patterns (20 mins)

Players partner up and alternate working through a series of dribbling patterns at full speed working. The patters involve turning, cutting, and running with the ball around cones.


Purpose:

Develops a player’s ability to dribble, under control, at high speeds while improving their fitness. Good activity for players to get many touches on the ball and increase their control of the ball as their legs tire from running.


Setup:

Players partner up with one ball and four cones.

Each pair of players spreads out across the field and sets up their four cones.

The four cones will be set up as two cone gates about 8-12 yards away from each other. The gates should be 2-3 yards wide and should be immediately across from each other.

One player works while the other rests. The first player working will start with the ball behind one of the gates.

Decide on a time limit that the players will work. 30-60 seconds is the range that the players should work for each round.

Instructions:

Dribble Conditioning Patterns

The first player in each pair starts dribbling on the coach’s command. The player dribbles through the gate they are standing behind and then continues towards their other gate.

The player dribbles through the middle of the other gate, and then turns with the ball outside of the gate 180 degrees, and then starts dribbling back towards the middle of the first gate to repeat the same process.

The player working dribbles as quickly as possible during the duration of the round while their partner rests.

As soon as the coach gives the signal that the first-round time is up, the first player gives the ball to their partner who immediately begins dribbling around the four cones, repeating the same process.

Continue this process for as many rounds as desired. 8-12 rounds per player is a good starting reference. Mix up the dribbling patterns so players work on different dribbling techniques. See variations for all the techniques that can be achieved using this setup.

Variations:

Original pattern – Use the original pattern described above, but have players use only their left foot for one round, and then have them use only their right foot for the next round. Have players use both feet for the third round.


Cuts – Players can work on their change of direction cuts in this activity. Rather than dribbling through and around the gates, players perform a 180-degree cut with the ball in between their two gates. Players should work on cutting the ball with the inside, outside, and bottom of their feet.


Vary the cone distance – Increase the distance between gates to increase the distance covered by the players. This will result in less turns, but faster dribbling and deceleration.


Vary the workload – Depending on the amount of fitness needed, or the players’ fitness levels, increase the amount of time players work per round and the total number of rounds.


Coaching Points:

Challenge the players to dribble at full speed. This will increase the players’ abilities to control the ball under that speed while also getting the most out of the activity fitness wise.

Remind the players to keep the ball close while dribbling so that they can change directions quickly with the ball. Players should take short, quick touches when turning around the cones, but then should take bigger touches that get out in front of their bodies when dribbling to the next gate to get up to speed faster.

Encourage the players to use both feet when practicing the turns and cuts around the cones.


Football/Soccer Session Plan Drill (Colour): Tic Tac Toe Sprints

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Football/Soccer Session Plan Drill (Colour): Tic Tac Toe Sprints
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Tic Tac Toe Sprints (20 mins)

Players sprint back and forth between a tic tac toe setup trying to place their team’s jersey color in a winning formation. Two teams compete at each setup and take turns running out to the box to move their team’s jersey markers until one team gets three in a row.


Purpose:

Fun activity for players to compete against each other while also building fitness through repeated sprints. Players increase their max speed and quickness.


Setup:

Divide the players into teams of 3-4 players. If possible, use an even number of teams so that no team must sit out.

Depending on the number of teams create a tic tac toe box for every two teams. Use cones, or agility hopes to create the game.

Set up a cone gate, 3-4 yards wide, 25-35 yards away from each tic tac toe box. This will be the gate players must start at before sprinting to and from the box.

Assign two teams to each cone gate and have each team form a line behind each cone on the gate.

Give three colored jerseys to the first three players in each team line. The two teams competing against each other must have different jersey colors.

Players keep the jerseys in their hands and will place them inside the box when it is their turn.

Instructions:

Tic Tac Toe Sprints

On the coach’s signal, the first player in each team line sprints to the tic tac toe box, places their jersey down inside one of the nine small squares and then immediately sprints back to the starting line to tag their partner’s hand.

Has soon as the next player’s hand is tagged, they are free to sprint to the tic tac toe box, place the second jersey down and then sprint back to tag their next teammate’s hand.

The third teammate sprints to the box to repeat the process and lay down the third jersey.

If the third jersey wins the round with a three in a row then the round is over and players rest and reset for the next round.

If the third jersey for either team does not win the round, then the third player who just laid the last jersey, sprints back and tags the next player’s hand. The next player will either be the 4th player on the team, or the 1st player, depending on team sizes.

As soon as the next player’s hand is tagged, they sprint out to the box and move one of their team colored jerseys to try and get three in a row. The process continues moving team jerseys until a team gets three in a row and wins the round.

After a team wins, give the players a little bit of rest, reset the activity before repeating again.

Play for as many rounds as needed. Switch up who teams compete against if possible.


Tic Tac Toe Sprints

Variations:

Run with the ball – Incorporate a soccer ball into the activity. Have players dribble a soccer ball to and from the tic tac toe box before giving it to their next teammate to repeat the process.


Add obstacles – Add sticks, cones, or ladders that players must run around, or through, as they sprint towards the tic tac toe box. This will make the activity more difficult and can work on players’ agility at the same time.


Coaching Points:

Challenge the players to sprint as quickly as they can to and from the tic tac toe box.

Remind players to choose quickly and smartly when laying their team jersey down.

Encourage the players to help their teammates out and to push them to get the most out of the activity.

Remind the players that this should be an enjoyable activity, but that they also need to get some fitness out of it.


Football/Soccer Session Plan Drill (Colour): Circuit Training

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Football/Soccer Session Plan Drill (Colour): Circuit Training
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Circuit Training

Station 1: Player on ball performing different continuous moves on the ball.

o Continuous Toe Taps on the ball at full speed.

o Continuous Side Taps.

o Continuous Scissors.


 Station 2: One vs. One vertical ball shadowing.

o Attacking player on the ball tries to touch the ball on cone located on left or right.

o Defending player must shadow.

o To stop the point, defender must touch the cone where the player is trying to go.


 Station 3: One vs. One ball-cone activity.

o Two teammates play against each other.

o Attacking player starts with the ball and tries to touch ball on cone to gain a point.

o If defender takes the ball away, then roles are switched.


 Station 4: Ball sprints from end line to end line of grid.

o Players sprint with ball continuously from line to line.


• Each station is performed for 20 seconds continuously. Once completed players will sprint clockwise to the next station.


• Perform each station for 20 seconds for a total of 90 seconds.

• Rest for 90 seconds with any type of ball passing pattern and then repeat.


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