CJ Sandison
Name: | CJ Sandison |
---|---|
City: | Edinburgh |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Learning determines our sessions - What is the focus?
What is the context of the group?
What are the players' needs?
Coaching Actions - How will you facilitate the focus?
Players Expected
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description: 7v7 game
Timings: 3 x 10 mins
Dimensions: Full Academy Synthetic
Progressions: All players must be over 1/2 way and GK up past certain point for goal to account
Coaching Points - How does this meet the focus? Encourages players to move with the ball, and get up, allow for counter press to be better, and get in good habits.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description: 3 x options for this pattern, with a focus on how to hurt opposition, receive and play forward. Passes follow arrows, players follow pass. 1,2,6 rotate, 3,4, 5 rotate
Timings: 6 x 90 seconds round. Work on 3 patterns, once on each side.
Progressions:
1 = Receiving player (3) takes ball on backfoot and plays out. Everyone follows pass.
2 = Receiving player now shows short and then bursts in behind for through ball. Everyone follows pass
3 = Bounce to attract opposition to then play through. Same rotation as before, don't follow pass for bouncing players etc.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description: Teams play 5v5+6 into 6 goals. Directional but teams cannot score until in attacking half. Playmakers on 2 touch.
Progression:
A = All players past half way for goal to count to encourage locking in.
B = Half way line rule is removed for scoring, eg, players can score from anywhere to encourage pressure higher up
C = 1st time finish only (+ 1st time assist)
D = 2 touch, if they take 3, next person on 1.
E = 5 goals for central finish, 1 for wide goals to encourage team to show wide.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up With Ball Rhythms (10 mins)
Phase 1 (Raise): The main focus of this phase is to increase respiration, heart rate, and blood flow to the muscle tissue. All exercises in this phase of the warm up should be executed at low intensity over the length of (10-15m)
1. Jogging up and back x 2 (3 more reps if it is a cold day) 10 -12m
2. Skips with arm rolls 10 -12m
3. Skips across the body 10 -12m
4. Knees over the gates (outward to in) 10 -12m
5. Knees over the gates (inward to out) 10 -12m
6. Carioca on way to top cone then back (facing the same way) 10 -12m
7. Side shuffles to half-way then change 10 -12m
8. Backwards Jog to 10 -12m
9. Shin Kicks to top 10 -12m
10. High Skips knee across 10 -12m
11. High Skips 10 -12m
12. Zig Zag Cutting 10 -12m
Phase 3 (Potentiation): The main focus of this phase is to ‘prime’ the athletes for their session or match. This phase of the warm-up will now incorporate sports-specific movements that compare to the levels that players will face in training or the match. Building up intensity is a safe strategy to use (quick - quicker - quickest).
1. Quick feet then jog back x 1 (5-6m)
2. High Knees x 1 (5-6m)
3. Side Shuffles walk back then repeat on other side (5-6m)
4. Diagonal shuffles forward then same movement backwards run (Jockeying) (5-6m)
5. Lateral step over cone then run to middle to turn to backwards run to top (10-12m)
6. Lateral step over cone then run to top (10-12m)
Reaction Drills:
1. First 3 players stand on half turn and they all go when one decides to go to middle (10-12m) x 3 *first one of these can be 5-6m and the others can be a zig zag run and up to end (10-12m)
2. Repeat x 2 *last run can be further around 15-20m
Ball Rhythms
1) Inside taps (*10 each foot)
2) Sole taps (*10 each foot)
3) Roll, stop (*10 (5 each foot))
4) Outside, inside cut (*10 (5 each foot))
5) Ball juggle (*10 each foot)