Kickers FC
| Name: | Kickers FC |
|---|---|
| City: | Blaine |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-20 Minutes - 1v1 + Turns to Endlines
-1v1 directional activity to endlines.
-4 Minutes ON / 1 Minute OFF (4 Rounds = 2 Full Games)
Instructions:
-Red attacker must dribble to furthest blue cone, perform a turn, dribble to other blue cone, perform a turn, and try to dribble ball past opposite endline.
-Black defender can start their run into grid (around endline cone) once the red player performs their first turn.
-Either player can score a point for their team by dribbling the ball past the opposite endline.
-When a point is scored or ball goes out of play, players return to their starting cone and next group begins.
-Rotate attacking/defending groups each round. See which color wins each game (2 rounds).
Progression:
-Allow defender to start their entry run when attacker takes their first touch into the grid.
Coaching Points:
1. HEAD UP to avoid defender and find space
2. BE CREATIVE and use moves when needed

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-20 Minutes - 5v5 FUNino
-Directional Game in the entire space. (Use larger field dimensions if space allows.)
14 Players = 6v6 + 2 subs, 12 Players = 5v5 + 2 subs
10 Players = 4v4 + 2 subs, 8 Players = 3v3 + 2 subs
Instructions:
-Players rotate in after each goal (or every two minutes)
-Team must get the ball into attacking shooting zone before scoring.
-No positions/GK; freeflowing movement into open space
-No throw ins; restart play with attacking player passing or dribbling in from out of bounds.
-Goalkicks are restarted anywhere in 6 yard defensive scoring zone. Pass or dribble in. Defending team must be at half line (red cones above) before ball is restarted.
-Instead of corner kick, ball is put in play at edge of attacking scoring zone. Pass or dribble in.
-Game restarts with a kick-off after a goal is scored.
Progressions:
-Ball must be dribbled into shooting zone, before you can score.
-Ball must be passed into shooting zone, before you can score.
Coaching Points:
1. Where is the space? How do we find it? (Head up to dribble or pass)
2. Proper decisions with large vs. small touches
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Ball Mastery TURNS Box (15 mins)
Organization:
- 15 Minutes
- Unlimited players
- Each player with a ball
- Grid spaced depending on numbers of players. Ensure the space forces players to play close enough to one another to ensure decision making while moving in the space.
Instructions:
- Players dribble in determined grid/space and perform different soccer moves on coaches call.
1.) Have players start with various dribbling techniques:
- Inside and outside
- Toe Taps
- Foundations
- Roll the ball with the sole of the foot
2.) Introduce players to different types of turning moves:
- Inside cut
- Outside cut
- Pull back
- Step over
- Cruyff
- Pull Tuck / L Turn (U11-12)
- Step Over-Step Behind (U11-12)
Coaching Points:
- Head up- players do 5 push ups if they dribble into another player.
- Change of speed.
- Keep ball close and under control.