Football/Soccer Session (Academy Sessions): Break Lines to Advance the Attack

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USA Deaf WNT

Amy Griffin

Profile Summary

Name:
Amy Griffin
City:
portland
Country:
United States of America
Membership:
Adult Member
Sport:
Football/Soccer
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Description

MOMENT: PENETRATE: FINDING THE FURTHEST PLAYER WHO HAS SPACE TO GO FORWARD OFF THE DRIBBLE

CONCEPTS: Find o pen player  | Stretch defense to allow for pass to beat back line. (through/over) | generate +1 player by support runs entering next 1/3 of fiedl | Reading opponent back line | Playing to ATT 1/3 is ON, IF we can generate numbers forward quickly: Otherwise / patient in possession

AREA OF FIELD: MIDDLE 1/3 to ATTACKING 1/3


Football/Soccer Session Plan Drill (Colour): Activation

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Football/Soccer Session Plan Drill (Colour): Activation
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Activation15 mins


Football/Soccer Session Plan Drill (Colour): 3v2 to Penetrate

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Football/Soccer Session Plan Drill (Colour): 3v2 to Penetrate
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3v2 to Penetrate20 mins

Objective: Looking to advance the ball quickly in 3v1, 3v2 situations:  

Player Actions: Technical Speed: Receiving, Passing, Movement off Ball, Adapting Body Shape.

Concepts: Recognizing Pressure, creating lanes, moving defenders to stretch defense, generate free player  

Set-Up

  • Area of play: 15L x 10W with 2 yard zone for goal (x2)
  • # of players: 2 teams split evenly (2 groups each team)
  • Balls with next wide player who will begin next play.

Organization

  • Games 1 & 2: 3 v 1
  • ATT: (Blue) starts with (W)ide player-who begins play by passing to (S)supporting player-who is out of grid like a Neutral Player).  S returns pass to W who adjusts to be able to beat mannequin just by positioning.  Then  2v1 play is live with (D) working to not allow ATTacking team to possess ball into zone (by pass or dribble) .  IF Def wins ball, can play to any player on outside (DEF or ATT.)  Players rotate to ensure all play all roles
  • (H) player Hold space in front, clear lane for player with ball, or provide support depending on the pressure.  (D) must start from behind 

Coaching Points

  • Attacking team: Maintaining (H)eight to hold space
  • Ability to move opponent thru ball movement,  generating a free player.
  • Bump back when not able to go forward.

Progression 

  • Games 3 & 4: Both Teams switch grids:  Remove mannequin  > add a defender > and Supporting player can join. 

Demand

Sets: 4 | Work: 4 mins | Rest: 2 mins | Total Time: 20 mins 

CP:

  • Expanding to open channels
  • Scanning to recognize runs OFF ball, positioning of defender to support accurate decisions.
  • Body shape supporting good decisions. 

Team 1:Paige, Kate, Emily, Syd, Tia, Erin, )Jo Chelsey)

Team 2 Gracie, Paris, Sophie, Mia, Emma, Faith, Sabina, Holly, (Melia)

 

GK's with Diego: Sierra, Meghan, Payton, Taegen


Football/Soccer Session Plan Drill (Colour): Act:  5v5+3 Generating Fwd Pass

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Football/Soccer Session Plan Drill (Colour): Act:  5v5+3 Generating Fwd Pass
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Act: 5v5+3 Generating Fwd Pass20 mins

Objective: Improve the ability to find the furthest free player to penetrate and advance into final 1/3. (Quickly if we can get numbers forward  

Set-Up

  • Area of play: 35 W x 45 L
  • # of players: 5v5+3
  • 2 cones to create a 15yard zone for central Neutral player
  • Balls with Coach or extra player(s) to serve into team in possession

Organization (BEGIN by emphasizing importance of DEF to deny forward pass)

  • 2 teams playing 6v6+3 inside playing area (see animation).
  • Attacking team in possession will receive a ball in from coach. No touch or pass restriction. 
  • Attacking team looks to find the central target and use 3rd player run to receive final pass into opposite target. 
  • Central target cannot play directly into opposite target. They can use bounce pass to player facing forward, or turn and find pass to player in advance of the ball..

Coaching Points

  • Attacking team should expand horizontally/vertically in order to stretch the defending team.
  • Ability to move opponent through ball movement and generate a free player.
  • Looking for forward pass as first option into a player furthest in order to unbalance opponent.
  • Circulate when not able to go forward.
  • Final pass into central target will require timed runs underneath to receive on bounce or penetrating runs to get ahead of the ball.
  • DEFENDING:  WORK to KEEP TO ONE SIDE and NOT Allow Penetrating Passes

Progression

P: No central neutral player, and attacking team in possession must create the target player prior to transferring ball to opposite target.

 

Demand

Sets: 3 | Work: 5 mins | Rest: 1.5 mins | Total Time: 18 mins

First set. Let them play. No coaching

CP:

Expanding to open channels

Scanning to recognize runs OFF ball : and Decisions With Ball

Body shape to support scanning wider area and receive ball forward

Team 1: Paige, Holly, Emily, Erin, Emma, (Melia)

Team 2: Gracie, Syd, Tia, Mia, Sabina, (Jo,)

Neutral: Sophie, Kate, Faith, Paris (Chelsey)

GK's with Diego (Taegen, Meghan, Payton, Sierra)


Football/Soccer Session Plan Drill (Colour): 7v7

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Football/Soccer Session Plan Drill (Colour): 7v7
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7v7 25 mins

Objective: Movement to unbalance opponent to generate furthest / free player who is has space to go forward.

Concepts: STRETCHING DEFENSE TO ALLOW FOR SUCCESSFUL PASS, FIND OPEN PLAYER RUNNING BEHIND DEFENSE:  If not on, Circulate Ball.

Set-Up

  • Area of play: 40 W x 55 L |  7v7+2+GK
  • Balls with neutral/ target players
  • Organization Sets 1 & 2: (3 no restrictions)

    BEGIN by emphasizing not allowing penetrating pass. Good defending

    • Players play 6v5 +2 inside 1st build-up 1/2.
    • Attacking to big goal (RED) team plays 3-3-1.
    • Defending (BLUE) team plays 2-3-2
    • Team (Defending) big goal scores by passing ball to target players.
    • Team (Attacking) big goal scores by finishing on big goal.
    • Attacking team can find the 9 as first option and have no touch or pass restriction. They can play back to neutral players as well. 
    • Neutral players have 2 touch restriction.
    • Defending & attacking teams can send any # of players into Final 1/2. 
    • If defending team find targets, (+1 point) neutral players can play immediately back into attacking team.
    • If attacking team scores, play ends and restarts back in 1st build-up 1/2 with neutral players.
    • No corners but there will be throw-ins. If ball goes out for corner, attacking team restarts with the ball from neutral player.

    Coaching Points

    • Ability to unbalance opponent through ball movement. 1st look is always forward to assess if it is ON.
    • Work timing of movement of players off the ball to create options in pockets of space furthest from the next closest defender. 
    • Can we make runs off the bounce pass? (that gives us time to get forward and moves defenders.)
    • Wide penetrating runs and diagonal penetrating runs. to unbalance in F 1/2. 
    • How many quality chances did we create? 

    Demand

    Sets: 3 (2 phase of play + 1final game no restrictions)

    Work: 7 min | Rest 2 min- Total Time: 27 mins 

    Blue: Def big goal Paige4, Syd4, Paris(8), Gracie(7), Holly(11) Erin(8), Tia(10)

    Red: Faith(11), Melia/Jo(4*), Kate(6), Emma(8), (Mia10), Emily(9)  (Sophie 9)

    Plus player: Faith

    Depending on Player availability, can add 1 A, 1 D 


    Football/Soccer Session Plan Drill (Colour): Corner Kick A: ATT

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    Football/Soccer Session Plan Drill (Colour): Corner Kick A: ATT
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    Corner Kick A: ATT15 mins

    CORNER KICKS:  

    A: Right footed take on right side, left footed taker on left side

    1-Server - waits for dummy runs and serves ball hard on ground to #8 who is circulating around

    2- Begin in front of GK end in front of 6; At moment ball is served

    3- Begin begin in back 6 - End in front of GK, blocking view - as ball is being served.

    4 - Draws Defender - early run just before ball is served - ready for deflection

    5 - Begins slow run away from goal, and ends up FINISHING:  TARGET 1:

    6 - First dummy run - to clear space for T2 - if over hit or deflected 

    7- 2nd dummy run to clear space and be ready for rebound

    8- Circulate to top of box. for  T1 SHOT

    9, 10,- Placement to eliminate counter or successful outlet to opponent.  


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    Used by the world’s best coaches
    US$
    85
    per year
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