| Name: | Andrew Roscouet |
|---|---|
| City: | Beechworth |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
OVERVIEW: A continuation from the previous practice, set up a 25 x 25 circle with two players from each team inside the circle and two players from each team opposite one another next to a goal on the outside of the circle. Split the circle into four segments, in order to score, the attacking team must be inside the segment of the circle they wish to score within. If the defending team wins the ball, they must look to score in one of their two goals as well.
COACHING POINTS: Movement, Decision Making, Receiving Skills, Combinations
PROGRESSSIONS: Target players can move anywhere around the out- side of the circle rather than be locked by a goal.
As a result, each team can score in any of the four goals.
REGRESSION: Players don’t have to be inside the area to score and can score in any of the four goals without having to play into a
target player as well.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
OVERVIEW: A continuation from the previous practice, set up a 25 x 25 circle with two players from each team inside the circle and two players from each team opposite one another next to a goal on the outside of the circle. Split the circle into four segments, in order to score, the attacking team must be inside the segment of the circle they wish to score within. If the defending team wins the ball, they must look to score in one of their two goals as well.
COACHING POINTS: Movement, Decision Making, Receiving Skills, Combinations
PROGRESSSIONS: Target players can move anywhere around the out- side of the circle rather than be locked by a goal.
As a result, each team can score in any of the four goals.
REGRESSION: Players don’t have to be inside the area to score and can score in any of the four goals without having to play into a
target player as well.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
COMBINATION CIRCLE (20 mins)
DURATION: 60 Minutes EQUIPMENT: Footballs, Bibs, Cones, Goals, 8 - 12 Players
COMBINE & FINISH - Combination Play SESSION OBJECTIVE: Use a variety of combinations to create goal-scoring opportunities
COMBINATION CIRCLE
OVERVIEW: Set up a 25x25 area with four players on the outside and four players on the inside.
The players inside the middle have a ball each and have to perform the ball mastery of ‘Sole Rolls, Side Rolls’ inside the middle of the circle.
As the players are performing ball mastery, they then look for a player on the outside to pass into to combine with.
Players can choose from different combinations which include: Give & Go, Overlap and Underlap.
Rotate the target players with the players inside the circle Rotate the target players after one minute.
COACHING POINTS: Eyes Up, Movement, Receiving Skills, Combination Types
PROGRESSIONS: To progress this further you can add defenders in the middle for the attackers to try and combine around.
If the defenders win the ball, they then replace the attackers.
REGRESSION: To simplify this practice have no target players and the player must try and combine with one another inside the circle.