| Name: | Joshua Wall |
|---|---|
| City: | Burnley |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Specific practice / Breaking lines / Working on CM body shape and playing forward

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Progression of Arrival Rondo (5 mins)
Adding in a coned area a CM is situate din that zone. Aim is to play the ball in to the CM and out to score.
CM locked into the area.
Defenders (Red) cant go in the shaded area.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Specific practice / Breaking lines / Working on CM body shape and playing forward
(25 Mins)
Organisation / Area Size
Area size : Half pitch split in to 3 zones
18 yard box with 3 x white players on the line, 3 x blue and goalkeeper in Zone 1
20 yards box with 3 x white and 1 x blue players with a 10mtr Safe area in the middle Zone 2
12 yards box with 4 x blue players with 2 x mini goals and 1 x Keeper server + 1 White pressing attacker Zone 3
15 players + 2 Goalkeepers
8 x Blue, 7 White bibs. Footballs behind the server on the halfway line.
Session Details
Blue Server starts the drill by passing to the his team who try to break line by pass the ball to the CM player in the central area, all the players in the central area can move anywhere in Zone 2 but only the blue player can move in to the central shaded area. Then they can play forward to the front 3 who can try and score, the white player on the 18 yard line can't go in to Zone 3 to begin with. If the white team wins the ball they can either score by shooting in to the mini goals or by passing to the server.
Challenge, conditions & Targets
1. CM has time limit on the ball
2. One of the white defenders on the line in zone 1 becomes a recovering defender to try and stop the blues scoring
3. One of the front three can drop in to zone 2 creating space for the CM and giving a new option for the back 4.
4. Central white players can enter the shaded central area, but if the CM can receive and find a pass to the attacking zone from there they score 2 points.
5. Time limit on scoring in the attacking zone.
6. Limit on the number of passes/Time before the reds can score.
7. Central white player can press the blues in Zone 3 leaving more gaps to play through.
Key points
1. Back 3 to be patient and not force the play
2. Body shape on the half turn in an open position, receive on the back foot with your head up.
3. Weight of the pass to break the lines.
4. Decision making, Knowing when to play around, through and over
Blue Team
1. Make the pitch big (Width and Depth)
2. Try to play through, around and over
3. Can they move the ball quicker
4. Try to split players with a pass
5. Look to play forward
White Team Key points (Managed by assisting Coach)
1. Defend narrow
2. Force out wide
3. Protect the middle
4. Prevent split passes
5. Make the pitch small
Things to keep in mind
1. Why is the CM playing backwards, is it a lack of confidence/fear of losing the ball
2. Encourage the player to be brave on the ball, not be afraid to lose the ball
3. Are we explaining to the player what we need from him tactically

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
8V8 but maybe a 7v7 with a floater if one player doesn't turn up which we are expecting.
Looking to take coaching points into the game
1. Make the pitch big (Width and Depth)
2. Try to play through, around and over
3. Can they move the ball quicker
4. Try to split players with a pass
5. Look to play forward
Challenge for me - Only go in a maximum of twice for coaching interventions. 30 Seconds max intervention.
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Arrival and Warm Up
Arrival and Warm Up
Arrival Game (5 mins)
Arrival Game + Activation
Rondo of 8v2 and maybe a 6v2.
Warm Up (10 Mins)
- 2 or 3 lines set up for movements.
Running / sideways / skips / disco feet etc.
Add in dynamic stretches of open the gates etc.
Circle to do more dynamic stretches with the bands