Nathan Catherall
| Name: | Nathan Catherall |
|---|---|
| City: | Nr. Mold |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Welsh Way Principles
Understanding when and how to combine, create and finish in the attacking third of the pitch.
Coaching Points
In possession (Coached)
Out of possession (uncoached)

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Technical Work on specific ball control techniques. Ensuring repetition and development of core ball mastery techniques. |
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Tactical Ball retention techniques being practiced. |
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Physical Players constantly moving, starting to warm up in preparation for the football session ahead. |
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Psychological Beginning to focus on the session ahead. Topic introduced, can they mentally prepare for the challenges ahead. |
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Social First part of the session, arrival activity, players to be greeting each other and getting any pre session discussions out of their system. |

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Set Up
Area - 44x32
5 v 5
2 x Mini Goal
5 blocks of 3 minutes with 1-minute rest for coaching interventions and drink breaks.
Red Team are coached - In Possession on Attacking the Final Third
The blue team are managed - Out of Possession on Defending the Final Third
Balls are fed in by the coach at Red defensive goal line
The set-up is a General Practice but lends itself to the 3-2-3 formation we are working on at the moment. This will work as the midfield combining with the wingers to get out of the defensive third (midfield on the full-size pitch) for the wingers and forward to combine to create an opportunity in the opposition final third. Both pairs of midfielders can support the attack once the red team have left the defensive third.
When/if the Blues win back possession, they have a 6-second countdown to score in the opposition goal from anywhere, or if they play the ball out, the play begins again with the coach from the Red goal line.
Opposition problem
The Blue defending team must work together as a tight unit, particularly the defensive three, to stay compact and force the opposition out wide. They must close down and prevent entries into the final third. As soon as the Reds are attacking, the Blues midfield should be tracking back to help the defence.
Progression/Regression
Two touch for the attacking side - will encourage speed of pass and finding space and cause problems for the defending side to deal with speed of play with attacking side overload.
A time limit of 10 seconds or every player must touch the ball at least once before progression or score, for attacking side to create opportunity for shot - if attacking side are creating too much success.
In Possession
Use the width and space
Speed of pass and decision
Final pass
Finishing
Interventions
Walkthrough
Terminal feedback
Concurrent feedback
Coaching process

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
Area - 64 x 44
9 v 9
2 x Goals
5 blocks of 3 minutes with 1-minute rest for coaching interventions and drink breaks.
Attacking team will have a countdown of 10 seconds to shoot once they have entered the opposition final third, and a player can only score with their first touch.
Opposition problem
This concentrates much more on the pitch geography and the immediate threat within the final third.
The defending team must work together as a tight unit, particularly the defensive three, to stay compact and force the opposition out wide. They must close down and prevent entries into the final third. As soon as the attacking team begin their progress, the defending midfield should be tracking back to help the defence.
Here particularly we are looking at the central midfield pair to sort out who is the CAM and who is the CDM. The wingers need to drop deeper for the ball but attack and drive forward whenever possible.
We want the defence to keep a high line to close the lines between themselves and support the midfield. The GK's must also be aware of balls over the top of the defence, and so must always be mindful of their starting position.
Progression/Regression
Two touch for the attacking side - will encourage speed of pass and finding space and cause problems for the defending side to deal with speed of play with attacking side overload.
Time limit of 10 seconds or every player must touch ball at least once before progression or score, for attacking side to create opportunity for shot - if attacking side are creating too much success.
In Possession
Use the width and space
Speed of pass and decision
Final pass
Finishing
Interventions
Walk through
Terminal feedback
Concurrent feedback
Coaching process
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Arrival Activity (5 mins)
Arrival Activity
As players arrive they grab a ball and dribble around the 20x20 box (adjustable to suit player age, size and numbers). Bibs are dictated to players on arrival in preparation for the session, by the assistant coach.
The assistant coach calls out commands, such as Cruyff Turn, all players then demonstrate that particular skill. Coach cycles through various turns, skills and ball mastery techniques, and picking up on any players that need feedback.
When the lead coach has set up the session and ready to take the players, he introduces the topic during their ball mastery work. Potential to use Q&A to see what the players already know regarding the topic.