Brad Osburn
Name: | Brad Osburn |
---|---|
City: | Jeffersonville |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Fc Academy practice Two focus on Motor Skill Development and Running with the Ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Warm Up
Group Ball Mastery Exercise
- jump rope speed
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Free Dribble Turns and Moves
Changes of Speed (3 speeds)
- Self Pass and Shield
180 Degree Turns
- Step On Turn
- Inside Cut Turn
- Outside Cut Turn
- Hook (Cruyff) Turn
- "L" move to get out of danger
Feints or Moves
- Step Behind
- Scissors (Doing step behind first to get the movement and weight shift correct. i hate seeing girls looking like they are riding a unicycle when trying to do a scissors.
- Step Over
Can we do doubles?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coerver Moves Square
180 degree turns
Out the same side entered
Step On
Inside Cut
Outside Cut
Hook Turn aka Cryuff Turn
Doubles and Combos going out the opposite side entered
"L" Move out a side or same as entered
Step behind or Scissors out a side
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1v1 to zonesTwo sets going simultaneously at first only on two zones then all four.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v2 to Zones
Winning team does not have to do 2 push ups. Both teams have to do 2 push ups if ball goes too far or too long.
End with biggest full sided game as possible.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Biggest full sided game as possible
Even numbers
1-3-1 if 6v6
1-2-1 in diamond if 5v5
get rid if GK is 4v4 or 3v3
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up Seven7s w/ Fast Feet (10 mins)
Warm Up Seven7s with Fast Feet Lines
Player in lines of two across the field. Since our field lines are painted yet we will use two lines of boundry tape. Could be cones or some other lines. At signal first player in line does prescribed Fast Feet Movement at line then sprints to next line does Fast Feet Movement then sprints to cone touches it and then sprints back to line high fiving partner which signals them to go. Cones at the end are to touch before coming back. Could be with hand or knee or butt or belly or combos or with a ball instead for 10 Hat Dance touches. At the lines we will do sets of 12 Fast Feet movements.
Left first
Right first
Bunny Hop Forwards
Bunny Hop Sideways (R & L)
Running Man
R Foot Hop
L Foot Hop