| Name: | Steve Gulliver |
|---|---|
| City: | Southampton |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
This session is aimed to try and improve mental awareness and improve reaction times to situations on the pitch.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area:
use half pitch with a area marked out infront of the penalty area. increase the area if more players are in the session.
Equipment:
Cones, discs, markers, bibs rebound goal net.
Objective:
Split into 2 teams (red defending, blue attacking). Have a possesion based game in the area infront of the penalty area in the defined area. when the coach blows the whistle he rebounds a ball off the rebound net into the box. The players have to react and leave the posseion game and try to get to the ball first. The defending teams objective is to clear the ball past the yellow line and they score 1 point. If they maintain possesion and dribble the ball through either of the 2 gates then they score 2 points. The attacking teams objective is to try and score in the corners of the goal.If they score a point is deducted from the defending teams score. if the strike misses and rebounds then the game continues. If the ball goes dead by going out of play or a goal/point scored then the practice is restarted with the possesion game until the coach blows the whistle and repeats. After set duration the attacking and defending tems swap.
Progression:
Increase the players on one team to create a player overload.
Defending team can only score by playing out from the back.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area:
Use whole pitch.
Equipment:
Cones, discs or poles to mark out course.
Objective:
Start in bottom left corner. Walk to halfway line then at marker start jogging till next marker. Turn around and start to run back down to halfway line marker Then sprint to the end. Turn around the marker then start to walk back up to halfway line and repeat sequence. On the third sequence the players walk, run and sprint the entire lenth of the pitch to the bottom right corner then walk back to the start to repeat.
Key points:
Ephasise changing pace and going through the gears and not going 1 speed.When performing with larger numbers set them off in groups of 4-6. The next group start after the group ahead reach the first halfway marker.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area:
Create a line across the pitch making use of a quarter of a pitch. Have 2 starting markers on the line as shown.
Equipment:
poles, discs cones to mark areas. bibs and balls.
Objective:
Split players into 2 teams. Start with 1 player from each team with backs to goal. The coach will feed the ball into any area and the players have to race to gain possesion and try and score against the keeper. The coach may instruct other players from either team to join to create overloads or to improve player reactions to situations. For example, the 2 players are in a stale mate when a ball has gone out wide and the coach might shout red player 2. a red player will go to support and create an overload or the coach may say red and blue player 2 to create a 2 v 2 situation. He can also call different combinations from the start.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Split the pitch into thirds and maintain rule of 3 or 5 passes in the middle third before you can progress to the attacking third. Coach can shout play and put a new ball in leaving the current one dead to keep players switched on and react.
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flock together (10 mins)
Arrival Activity
Area:
Creeate zone with small cones for gates. scattered.
Equipment:
Small cones, discs, or poles, balls
Objective:
players dribble around the area with a ball through the gates. When the coach blows the whislte he shouts a number (for example 5). the players stop dribbling and get themselves into groups of 5. any players left that have not got themselves in that specific number are the odd ones out and have to do a small forfit (5 press ups etc). Everyone starts dribbling again until the whistle is blown and another number is called and the whole process is repeated.
Aim:
this is to encourage the players to stay alert and on their toes to react to a situation first.