Football/Soccer Session (Academy Sessions): Technical 1

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Callum Riley

Profile Summary

Name:
Callum Riley
City:
Wrexham
Country:
United Kingdom
Membership:
Adult Member
Sport:
Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1

Dynamic (Non-Static) Warm-Up — What to Do

Dynamic movements are active, flowing exercises that warm the muscles through movement. These prepare players for sprinting, jumping, tackling, and sudden direction changes.

Examples of dynamic warm-ups in football:

  • High knees – to activate hip flexors and improve running mechanics

  • Butt kicks – to warm the hamstrings and promote heel recovery in sprinting

  • Leg swings (forward/backward and side-to-side) – to loosen hips and hamstrings

  • Walking or jogging lunges – to activate glutes, quads, and core

  • Hip openers / “open the gate, close the gate” – for groin mobility

  • A-skips and B-skips – for coordination and stride preparation

  • Carioca (grapevine) – for lateral movement and hip rotation

  • Accelerations (progressive sprints) – to bring intensity up to game speed

Purpose: Increase blood flow, switch on key muscle groups, improve mobility, and prepare the body for explosive actions.

Static Warm-Up (Static Stretching) — What to Do

Static stretching involves holding a stretch for a period of time without movement. These stretches are best used after training or at the very end of warm-ups, not at the beginning of a session, because holding long stretches can temporarily reduce explosive power.

Examples of static stretches in football:

  • Hamstring stretch (toe touch or seated stretch)

  • Quadriceps stretch (standing leg pull)

  • Calf stretch (against a wall)

  • Groin stretch (butterfly stretch)

  • Hip flexor stretch (kneeling lunge hold)

  • Glute stretch (figure-four stretch)

Purpose: Improve long-term flexibility, reduce muscle tightness, and help with recovery.


Football/Soccer Session Plan Drill (Colour): Screen 2

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Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2

Finishing Challenge – 3 Teams of 4 (All Teams Active Together)

A fast, competitive finishing exercise where all three teams work simultaneously, each team taking turns resting one player per attempt. The goal is to score the most first-time finishes. Least goals = forfeit.

Setup

  • Three teams of 4 players.

  • Each team has:

    • 1 passer (server)

    • 1 setter

    • 1 finisher (standing in front of a mini goal)

    • 1 resting player (changes every rep)

  • Each team works on its own mini goal, spaced apart on the pitch.

How It Works

All teams start at the same time:

  • The passer (Player A) plays a firm ball into the setter (Player B).

  • Player B sets the ball back to the passer.

  • Player A then dinks/chips the ball forward over the mini goal.

  • The finisher (Player C), positioned just in front of the mini goal, attacks the ball and finishes first time.

  • After the finish:

    • Rotate roles within the team: the resting player steps in, and one of the active players becomes the new rest.

    • Every team rotates immediately after each rep so the exercise runs continuously.

Scoring

  • Each team counts their own goals.

  • After the timed round (e.g., 2 minutes), compare totals.

  • Team with the least goals = forfeit (light fitness or fun punishment).

Advanced Variation – Header-Only Finishing

Run the same format again with all teams working at the same time:

  • Same passing pattern:

    Pass → Set → Dink over mini goal

  • Now the finisher must score with a header only.

  • Continue rotating roles each rep so one player rests each turn.

Scoring

  • Most goals wins.

  • Least = forfeit again.


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3

Diamond Passing Drill – 6 Players

Set up a diamond shape with four cones (top, bottom, left, right).

Place one player on each cone and two extra players behind the starting points to rotate in.

Phase 1 – Simple Pass & Follow (Foundation)

Organisation

  • Player A starts at the bottom cone with the ball.

  • Other players stand on the remaining cones with one spare player behind A and one behind the opposite cone.

How It Works

  • Player A passes to Player B (right-side cone).

  • A follows their pass and moves to B’s cone.

  • Player B receives and passes to Player C (top of the diamond), then follows their pass.

  • Player C passes to Player D (left-side cone) and moves to that cone.

  • Player D passes back down to the starting point and follows.

Focus: Clean passing, good body shape, proper follow-through, simple movement.

Phase 2 – One-Touch With Set Pass (Intermediate)

Add combination play:

  • Player A plays into Player B.

  • Player B sets the ball back to Player A (one-touch).

  • A plays a longer pass into Player C (the top of the diamond).

  • C receives, plays to D, and the pattern continues.

Movement stays the same: pass → set → longer pass → follow.

Focus:

  • Timing of runs

  • Weight of set passes

  • Scanning before receiving

Phase 3 – Third-Man Run (Advanced)

Introduce a more game-realistic combination:

  • Player A passes into Player B (right-side).

  • B sets back to A.

  • A now plays a third-man pass to Player C (top of diamond).

  • Player B makes a run to replace C’s cone as C plays across to D (left-side).

  • Pattern continues with rotating third-man movement.

Focus:

  • Tempo and timing

  • Angles of support

  • Movement off the ball

  • Realistic “give-and-go” decision-making


Football/Soccer Session Plan Drill (Colour): Screen 4

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Football/Soccer Session Plan Drill (Colour): Screen 4
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Screen 4

Star Passing Drill – 1 Central Cone & 4 Outer Cones (15 Players)

This version keeps a simple star shape but accommodates all 15 players.

Setup

  • 1 central cone (middle player)

  • 4 outer cones (forming a square around the middle)

  • 15 players total:

    • 1 player in the middle

    • 2–3 players on each outer cone (one working, others waiting in line)

  • Extra players rotate in after each pass.

Phase 1 – Two-Touch Passing & Follow Your Pass (Foundation)

How It Works

  • Outer player (Player A) passes to the middle player (Player M).

  • Player A follows their pass and takes the middle position.

  • Middle player takes two touches and passes to another outer cone (Player B).

  • Middle player follows the pass to the new cone.

  • Next player in line steps forward, drill continues continuously.

Focus:

  • Clean two-touch passing

  • Correct body shape and first touch

  • Rotation/following the pass

  • Constant scanning and awareness

Phase 2 – One-Touch From the Middle (Intermediate)

Progression

  • Outer player passes to the middle.

  • Middle player must now play one-touch to a different outer cone.

  • Middle player follows the pass, outer player steps into the middle.

Focus:

  • Speed and tempo

  • Decision-making under pressure

  • Communication ("one more", "switch")

Phase 3 – Bounce & Third-Man Combination (Advanced)

Progression

  • Outer player passes into the middle.

  • Middle player bounces it back one-touch to the same outer player.

  • That outer player then plays a third-man pass to a different outer cone.

  • Both players rotate positions:

    • Middle player moves to the outer cone that received the third-man pass

    • Original passer enters the middle

Example Pattern:

A → M → A → C

Focus:

  • Quick third-man combinations

  • Timing of runs

  • Spatial awareness and angles

  • Maintaining tempo


Football/Soccer Session Plan Drill (Colour): Screen 5

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Football/Soccer Session Plan Drill (Colour): Screen 5
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Screen 5

mall-Sided Game – 3 Teams of 6 + 2 Goalkeepers

Setup

  • Teams: 3 teams of 6 players each.

  • Goalkeepers: 2 keepers in goals at each end.

  • Pitch: Small to medium-sized playing area.

  • Roles per rotation:

    • 2 teams play against each other

    • 1 team acts as bouncers/support (can be positioned on the touchlines or central neutral players)

    • Optional: bouncers can only use 2 touches.

Phase 1 – Basic Possession & Support

Objective: Keep possession and build attacking play through support players.

Rules:

  • Teams in possession must complete 3 consecutive passes before attempting to score.

  • Bouncers (neutral team) support possession but cannot score.

  • Goalkeepers are active, distributing balls to encourage play from the back.

  • Rotate teams every 3–4 minutes:

    • Team A vs Team B (Team C as bouncers)

    • Team B vs Team C (Team A as bouncers), etc.

Focus:

  • Passing accuracy

  • Movement off the ball

  • Using support to maintain possession

Phase 2 – Passing & Switching Condition

Progression: Add restrictions to increase tactical awareness.

  • Middle players must switch the play to the opposite side before attempting to score.

  • Bouncers limited to 2-touch maximum, forcing quick redistribution.

  • Encourage use of goalkeepers to start attacks from the back.

Focus:

  • Quick ball circulation

  • Switching play under pressure

  • Awareness of supporting angles

Phase 3 – Target/Scoring Condition

Progression: Connect possession to scoring.

  • Teams must complete the pass condition (3–4 passes + switch) before attempting a shot on goal.

  • Goalkeepers defend normally.

  • Bouncers continue to support, maintaining their 2-touch restriction.

Focus:

  • Game realism: linking possession to attacking output

  • Timing of the final ball

  • Using support effectively to create scoring chances

Phase 4 – Advanced / Competitive Version

  • Introduce points for successful sequences ending in a shot on goal.

  • Limit time for possession (e.g., 10 seconds) before passing to a bouncer.

  • Encourage third-man combinations to unlock the defense.

  • Rotate roles frequently so all teams experience possession, support, and defending.

Focus:

  • High-intensity decision-making

  • Fast transitions

  • Combination play using width, central support, and goalkeepers


Football/Soccer Session Plan Drill (Colour): Screen 6

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Football/Soccer Session Plan Drill (Colour): Screen 6
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Screen 6

Cool Down Breakdown:

  • First Recovery Lap

    • Begin with a light jog around the pitch for the first recovery lap. Focus on keeping a steady, relaxed pace to gradually bring your heart rate down and flush out any lactic acid buildup.

    • After completing the lap, head to the top right corner of the pitch for the first stretch zone.

    Stretch Zone 1 (2 minutes):

    • Hamstring Stretch: Place one leg out in front, keeping it straight, and gently lean forward from the hips, reaching for your toes. Hold for 1 minute per leg, stretching through the back of your thighs.

  • Second Recovery Lap

    • After the first stretch, continue with the second lap around the pitch at a slow, steady pace, allowing your body to continue cooling down and your heart rate to stabilize.

    Stretch Zone 2 (2 minutes):

    • Quad Stretch: Stand tall and grab your ankle behind you, pulling your heel toward your glutes. Keep your knees close together and hold onto a nearby object for balance if necessary. Hold each side for 1 minute to stretch the front of your thighs.

The combination of easy-paced jogging and targeted stretching in these two zones helps to promote flexibility and mobility while aiding in muscle recovery. By the time you finish, your body will be in a much better state to recover, ensuring you're ready for the next training session.


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