| Name: | Phillip Gross |
|---|---|
| City: | Arlington Heights |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defensive Principle : Delay (Pressuring Defender) Deny (Cover Defenders)
Aim: Defend the oncoming attackers using good group defensive skills forcing wide.
Rules:
- Split the team into 2 teams.
- The defensive team passes to the attacking team and looks to win the ball back and score in the dribble through goals. The PM team is simply trying to score in the oppositions goals to continue being the attacking team. Similarly to the last drill, if the RM team wins the ball and scores, they swap with the attacking team.
- Look to encourage 1st, 2nd and 3rd defender (Delay, Cover and Balance).
Key Points:
- Group Defending: Aim for the players to get comfortable being in a defensive line. If one player pushes forward as the 1st defender, can the 2nd and 3rd defender stay in position behind to protect the goal and create depth. Creating depth is important as if the ball is lost, we always have players behind that can defend on the front foot, simply put, we have coverage if the person applying pressure to the opposition ball carrier gets beaten.
- Individual Defensive Technical skills: Look to reinforce the skill taught in the previous activities
Variations-
- If the defending player wins the ball in the opposition's half, they can shoot to score, thus leading to quicker team rotations.
- Swapping if defender scores
Defensive tactical skills:
- 1st Defender (Delay): Player who first steps to apply pressure to the ball carrier using the individual defensive technical principals (Speed of approach, taking a passing option away, low hips, choppy feet)
- 2nd Defender (Cover): The player who keeps depth behind the 1st defender, who can stop penetrating actions or become the 1st defender if the original first defender was beaten.
- 3rd Defender (Balance): The player who helps maintain depth, and looks to help intercept penetrating actions and become the 1st defender if the opposition plays wide past the original 1st and 2nd defenders.
- Don't jump early: Encourage player not to jump before a pass is made, and to instead apply pressure only once the pass has been made.
- Protect the middle: Get players comfortable starting and staying centrally first and applying pressure once the ball has been played to a wide opposition player.
Terminology for young players:
- "Elbow buddy" (the player next to you)
- Start in the middle
- 5 steps (cover distance side to side and front to back with closest teammate
- No one gets around your front foot (angle of body to direct play)
Encourage:
Coaching Points:
- Engage IP player high up the field
- Organize roles quickly and loudly
- Force outside
- Deny the split
- Furthest player is left with most space, but must be aware of position and movement
Player Actions:
- Big steps when ball is moving and far away, small, choppy steps when ball is at IP player and you are close
- Prevent IP player from going around RM player's front foot
- Quick recovery centrally when ball moves away from engaged IP player

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defensive Principle : Delay (Pressuring Defender) Deny (Cover Defenders)
Aim: Defend the oncoming attackers using good group defensive skills forcing wide.
Rules:
- Split the team into 2 teams.
- Both teams set up in a 4-2 formation when RM and then can advance to a 2-3-1 when IP
- Play as a regular game
Key Points:
- Group Defending: Aim for the players to get comfortable being in layers of defensive lines. Team moves together as a unit (squeezing, shifting side to side, stepping up to reduce space between lines
Defensive tactical skills:
- 1st Defender (Delay): Player who first steps to apply pressure to the ball carrier using the individual defensive technical principals (Speed of approach, taking a passing option away, low hips, choppy feet)
- 2nd Defender (Cover): The player who keeps depth behind the 1st defender, who can stop penetrating actions or become the 1st defender if the original first defender was beaten.
- 3rd Defender (Balance): The player who helps maintain depth, and looks to help intercept penetrating actions and become the 1st defender if the opposition plays wide past the original 1st and 2nd defenders.
- Protect the middle: Get players comfortable starting and staying centrally first and applying pressure once the ball has been played to a wide opposition player.
Terminology for young players:
- "Elbow buddy" (the player next to you)
- Start in the middle
- 5 steps (cover distance side to side and front to back with closest teammate
- No one gets around your front foot (angle of body to direct play)
Encourage:
Coaching Points:
- Engage IP player high up the field
- Organize roles quickly and loudly
- Force outside
- Deny the split
- Furthest player is left with most space, but must be aware of position and movement
Player Actions:
- Big steps when ball is moving and far away, small, choppy steps when ball is at IP player and you are close
- Prevent IP player from going around RM player's front foot
- Quick recovery centrally when ball moves away from engaged IP player
- Cover your "elbow buddy"

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Teaching Cover
Similar to the previous activity the Principle of Pressure is still key, as whoever is pressing, determines what their teammates will look to do.
As a general rule: IF YOUR TEAMMATE NEXT TO YOU IS PRESSING, YOU SHOULD TAKE-UP A COVERING POSITION
The Cover Principle of Defence is crucial when defending as a team, because it prevents opponents from easily splitting defensive lines.
Cover Principle has two main functions:
1 - Prevent opposition progression balls
2 - Take the role of Pressure, if my pressuring teammate gets beaten
Should the pressuring player keep good pressure as attacker moves into another teammate's channel, and leave their channel empty, the covering player should decide to (preferably) double-team the attacker or drop cover slightly to still cover passing line to the now-open channel. Ideally, the two should pressure together to win the ball in the 2v1.
Ball can be played to either of the attackers, and then defender in that channel should become the pressure immediately, and the other player takes up the cover role.
Play conclusion:
1) Win the ball and dribble over endline
2) Win the ball and retain possession by playing it back
3) Ball leaves the channel
4) Defender gets beaten and attacker dribbles over endline
Size:
Combine two channels together from previous activity *If used (each channel was 12-15 yds long x 5-8 yards wide)
Coaching Points:
- Engage IP player high up the field
- Organize roles quickly and loudly
- Force outside
- Deny the split
Player Actions:
- Big steps when ball is moving and far away, small, choppy steps when ball is at IP player and you are close
- Prevent IP player from going around RM player's front foot
- Quick recovery centrally when ball moves away from engaged IP player