Name: | JJ Ruane |
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City: | Chicago |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Beat players 1v1 to finish
Area: 30x25
Activity: Balls in central area with coach. Set up 4 1v1 activities within the area. Navy attacks and try to score by shooting or dribbling the ball against red defenders. Attackers must return to center and attack a different zone each time. If defender wins the ball, tries to dribble ball back to central area. Switch roles after 3 minutes.
:Possible Progression: Coach plays ball into player, so they have to receive the ball with a good first touch and prepare to dribble
Coaching Points: previous points already made
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: 2v1 to Goals
Area: 20x25
Activity: Divide team into two teams. Play starts with diagonal pass to a teammate. Defender must stay in rectangle to make attacking player make a decision. Blues try to score. If red wins it, red can score on the goal they're facing. Then red attacks and blue defends.
Coaching Points: First touch, when to pass, when to dribble, when to go forward, when to play back? Shield and turn when necessary, use feints and fakes 1v1 to get behind.
Possible Progression: Add a second box with a second defender for each.
Coaching Points for progression: can striker turn, check shoulders, lay ball off and spin out, supporting runs
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: When to possess vs. penetrate in a SSG
Area: 30x40 (smaller for U8/U9)
Activity: Divide into 2 teams.
Coaching Points: Pick moments within the game to bring out the objective. Pick technical moments and pick tactical moments. For example, if you turned here, what coulld we have done. Guide the players to answers about the game. Game should start with players not being able to make forward passes.
Possible Progression: Play without restrcitions!
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Ball Mastery (15 mins)
Objective: Learning moves and polishing the technique at game pace
Area: 20x20
Activity: Players dribble towards middle dummy defender, perform skill, and proceed across the grid.
Coaching Points: technique, work to game pace, vision after mannequin, low center of gravity, sell the fake/feint, be expressive, all previous points from last exercise
Possible Progressions: How many can you do in a time limit?