Football/Soccer Session (Moderate): Passing + Movement

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Alfie Souter

Profile Summary

Alfie Souter
Name: Alfie Souter
City: Maidstone
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (20 mins)

Set Up:

Diamond formation, players acting in a 3 man midfield. Distance between cones can be adjusted to suit team. Short distances will increse the pace of the pattern. Longer distances will test the pass quality.

Description:

CM plays the ball to either side, receiving player must check out, to create space, and check in to recieve with an open body shape. Repeat around the diamond. Follow pass.

Progression: CM plays to LCM, who moves away from their cone to set the ball back, runs around the cone to receive pass. Repeat around the diamond.

Progression: Opposite direction

One touch

Add 2nd ball (minimum 6 players)

Coaching Points:

Open body when receiving a pass, see the whole picture.

Cones are acting defenders, must move away from cone (check out) receive a pass.

Communication, dont pass without a call.

Cue to check out, when player before you just recieves a pass.

Always two movements when receiving.


Football/Soccer Session Plan Drill (Colour): 2v2 + 2

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Football/Soccer Session Plan Drill (Colour): 2v2 + 2
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2v2 + 2 (20 mins)

Set Up:

2v2 + 2 neutral players. Game can be adapted for multiple number of players. I.E. extra neutral player in the centre, 3v3 in centre, wide players etc. Field size is dependant on the number of players available. Ideally a tight area to encourge quick movement and sharp awareness.

Description:

Central players are attempting to get the ball from one end player to the other. ATT players should create space by checking out and with quick movements to lose a DEF. Scan the field all the time, see the whole picure.

Progression:

Ball must be transfered within 5 passes. (Adjust with more players)

3 touch

Coaching Points:

SCAN.... check shoulder when making a run and when ball is travelling.

Teammate should see the trigger and move into space to support. Trigger is when teammate is about to receive the ball.

Players movement might be to create space for their teammate.

COMMS - talk when receiving and moving.

Look for the movement of target players, decide where your run should be.


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Animation Controls (PCs, Macs, Laptops):

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Back/Forward: Drag timeline button