Football/Soccer Session (Academy Sessions): running with the ball
Description
Technical and skill training session for U8s to focus on running with the ball at speed and retaining control using both feet.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
1 Vs 1 session with full pressure competition when running with the ball. Physical tests - endurance and recovery as requires sprint intervals. Maximum run 15 metres based on U9 (half pitch realisitic distance).
- Brief the players on the practice altogether in a group.
As per Technical Session players paired up with opposite player / bib. 1). Each player to take it in turns with partner to be an opposing player 2).Pairs of players stand together on one side. One shall be the attacker who runs with the ball, the other player shall be the pursuer. 3). Attacker runs with the ball towards the opposite side of the pitch. 4). Trigger - as soon as the player with the ball runs past the first red cone their partner runs after them and tries to tag them before they reach the byline with the ball. 5). The attacker running with the ball must run the ball over the line under control. 6). Swap roles and repeat cycle after waiting for all of the players to return (for a moments break).
Focus on keeping the ball under control at speed.
Challenges:
1 Point if the attacker runs the ball over the line before tagged. ( Ball must be controlled and stopped on the line to win point).
- 1 Point for the defender if they tag the attacker before they can run the ball over the line.
- The two players with the most points are awarded captaincy for each team in the SSG.
Progression / Regression
+Technical balance use left and right foot for running with the ball.
+ Reduce distance between defender and player - move cone towards the starting line
- Increase distance between defender and player - move cone further away from the starting line
- Change teams / players in each duel to increase success either way.
Interventions
As per technical session: 2 coaches, one coach per side.
Each coach to stand on the side to have full view to observe and focus on players technique and allow 1-1 interventions after each duel.
Group interventions face-on if necessary where general key learning point can be made.
Natural break (drink break in the session) as physical, fast practice.
Organisation
- Transitions straight from Technical practice, pitch as pre-laid out as per plan.
- Players paired up - equal abilty
- One ball between two players, spare balls placed behind each touchline ready if required.
- Time 20% of session (10minutes).
- Planned 3 drinks breaks / intervals.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
- SSG using all players 5v5- focus on running with the ball in the match - conditions aim to encourage running with the ball down the flanks.
- Focus on technique to retain control of the ball at pace when running into space with the ball under control.
- Conditions - only one defender / opposition player allowed in the zones coned off on either side of the pitch at any one time.
- Last 10 minutes remove challenge, normal rules and conditions.
- Goals scored resulting from a player running with the ball down each channel or through the central gate is doubled.
- Interventions to be given on each side by the nearest coach.
- Progressions/ regression
- - place more target cones to encourage player to attempt to run the ball through inviting pressure from defending team.
- + increase number of players allowed to enter each channel increasing pressure on the player running with the ball.
Organisation
- Transition straight from skill practice as per plan. Standard U8 pitch 30x20m, standard goals with cones laid out to form a channel down each side of the pitch (running zone).
- Single red and yellow gate remains in the centre of the pitch. Target cones and running zone removed half way through the game.
- 1x coach per half each side.
- Time 20% of session.
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Key Factors
Organisation