Dylan Somel
Name: | Dylan Somel |
---|---|
City: | Walsall |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
DNA Session:
Att Overloads, Recognising when to STAY and when to SHARE.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Progressed 1v1,2v1 and 3v2.
Recognise when to STAY when to SHARE
Key Terminology: First STEP IN. Then Lift Eyes
Practise starts with a pass into the Att. It will then be a 1v1. then another pass from the 3rd man into the middle to start the 2v1.
Tech: Looking at type of receiving touch for each player, to start their attack.
Tact: Managing the 1v1 initially to be better in 2v1 scenarios. This might be using disguise to 'go alone' or 'sharing the ball' to allow best chance to score.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5v5 Possession:
Two players can press into the opposing half.
JH transfer balls into each square.
DS Coaching points.
P1- PUNCH PASS
Keeping the ball consistently, various chances to practise P+R. Split passes, clever combinations to play away from defenders to create attacking overloads. Progress to first to 50.
P2 - STEP IN and Lift Eyes.
Becomes directional. Looking at players ability to keep the ball with a purpose and then leading to score. Step In over the line with lifted eyes.
Passing with a purpose,
P3
A game, fully progressed into sending as many players as they want. It becomes a normal game. Seeing the same passes, clever and attacking overloads after beating the press.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG- 3v3v3.
In you score you stay on the pitch whilst the other team transitions off the pitch.
Player led team talks to back up last weeks practise.
DS to have one team, JH another.
Looking at creating your attacking overloads to try and score
There is also a transitional element.
Outcomes:
Wrapping up the whole week
C+F
Long Range
Throw ins
Ball from GK's
Social - Fun
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Must Have
Air Receiving: DS 15 JH 15
Players are to pair up and have a go.
Players have three options:
1. Receive safe side, switch play
2. Double movement in behind.
3. Bounce back to switch or penetrate.
SCAN. MOVE. TECH TO RECIEVE. PUNCHED PASS
Long Passing: JH 15 DS 15
Driving the ball into box, pressure on the receiving skills if they can secure in the box, they can score on goal.
Before: Lofted and Driven passes. (Adding backspin onto the ball, hitting under the ball)
During: Secure, using biggest part of the foot. (Side foot), Front foot down (Smooth)
After: Strike on goal, long range. TOP BINS