| Name: | Chris Hurst |
|---|---|
| City: | Wharton |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Session Two, Week One of Intramural Training Program

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
15 x 30 yard area. All players involved. To Identify the area and introduce soccer-specific movement. Walk The Dog. Player 'walk the dog' (dribble). '
Variations
1. 'wash the dog' - boxing
2. 'pet the dog' - toe-taps
3. 'play dead' - roll the ball with soul of foot
Coaching Points
1. Stay in the area
2. Head up, look around, between touches
3. Slow down to turn.
4. Both Feet.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
20 x 30 yard (4 v 4) or 30 x 40 yard (6 v 6). 2 teams. Introduction of teams. Score by dribbling ball, under control, into ANY End Zone and stop the ball. If th eball goes out, dribble or kick in, no offside.
Progressions
Teams can only score in 1 End Zone each (Gives direction)
Players can only move the ball forward by dribbling (passing must be sideways or backwards)
Coachign Points
Create space for ball carrier.
Change direction.
Change Speed.
Dribble v Speed Dribble (Running with the ball)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
Free Play - Play 5 v 5 or 6 v 6 - Encourage learning outcomes from previous session parts.
Coaching Points
Create space as a team/individual
Effective Communication
Support
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Change of Direction (10 mins)
Organization
15 x 25 yard area. 2 lines. Each line has a number 1, 2, 3, or 4. Players jog into middle, Coaches yells a number, players race out of square and try to win.
Progressions
Introduce a ball per player
Call 2 numbers (players must turn)
Coaching Points
Awareness of commands and area.
Start slow/keep ball close
Sprint away after number is called - From dribble to speed dribble