Tom Grylls
| Name: | Tom Grylls |
|---|---|
| City: | Brisbane |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
session Evaluation Notes:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment:
DO3 PRESSING
Key Principle:
Pressing - Apply pressure.
Team Principle:
Session Objective:
Support the players knowledge and understanding with high pressing scenarios.
Player Tasks / Coaching Points
Explanation:
- Setup as pictured and create one attacking team and one pressing team. Create two areas and rotate the four teams around so they all play against each other.
- In a 1v1, the pressing player starts play by passing to the attacker, the attacker can get 1 point if they dribble the ball through the gate and 2 points if they can score in the goal. If the pressing player wins the ball they aim to score in the goal at the top of the practice.
- The attacking team will always have one player in the other half to the first receiving player, they can pass to this player to score. This player rotates through each go.
Progression/Variations:
No of Players:
Up to 16
Duration: 15 minutes

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment:
DO3 PRESSING
Key Principle:
Pressing - Apply pressure.
Team Principle:
Session Objective:
Support the players knowledge and understanding with high pressing scenarios.
Player Tasks / Coaching Points
Explanation:
- Organise two teams and split each team into groups of three, the defending team begin on the half way line and the attackers set up next to the goal. The game begins with the defenders playing the ball into the goalkeeper, as soon as they have done this both a set of defenders and attackers enter the pitch. The defenders (pressers) have to try and win the ball back from the attackers and try and score; whilst the attackers have to score in either of the goals on the half way line, with a one touch finish. Once a goal has been scored or the ball goes out of play, the next wave begins. Rotate the attackers and defenders regularly.
No of Players:
Up to 16
Duration:
20 minutes

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation:
On the coach's command, players at front of the line sprint up to the gate and come through it to receive a pass from the coach, first player to receive the ball can score.
- 2x10 15m sprints.
No of Players: Upto 16
Duration: 15 minutes

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment:
DO3 PRESSING
Key Principle:
Pressing - Apply pressure.
Team Principle:
Session Objective:
Support the players knowledge and understanding with high pressing scenarios.
Player Tasks / Coaching Points
Explanation:
- Setup as pictured. Up to 12 players.
- Create two teams. One pressing team and one possession team. The possession team have a plus 2 overload. Games are 1 minute x6. The three pressing players aim to win the ball and then score in the closest goal. The possession team get a point every time they get the ball back to the GK where the play started.
- Restarts come from the coach.
- Possession players are locked into their half of the pitch, initially.
- Rotate pressing players each game.
Progression/Variations:
No of Players:
Up to 16
Duration:
20 minutes
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Setup
Red = Passing Practice
White = Positioning Game
Yellow = Football Conditioning