Football/Soccer Session (Moderate): Goalkeeper development PHASE 1 - PASSING/HANDLING - Antonio Marriel

Profile Summary

Antonio Marriel
Name: Antonio Marriel
City: Hattiesburg
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

The objective of this session is to improve the technical skills on receiving and passing, associated with handling. This session is been divided into four segments, technical unopposed warm up, technical skills (unopposed/semi opposed), skill (opposed session) and finalizing with a small sided game where they will combine all the above on 1 x 1 game.


Football/Soccer Session Plan Drill (Colour): WARM UP - UNOPPOSED

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Football/Soccer Session Plan Drill (Colour): WARM UP - UNOPPOSED
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Learning Objectives

Technical
Technical
Repetitions on receiving, controlling and passing
Technical
Tactical
How, when, where, and why to use one touch or two touches
Technical
Physical
Proactive, agility to move to receive, manipulate the space to play
Technical
Psychological
Capability to make a decision on one touch or two touches, and where and why to play there
Technical
Social
Communication, leadership, discipline

WARM UP - UNOPPOSED (40 mins)

PASSING/HANDLING - WARM UP 10 min (technical unopposed)

ORGANIZATION

Full size goal for the game model age, soccer ball, mannequins, or poles, or cones, 4 Goalkeepers minimum

INSTRUCTION DETAIL

Inside the 18 yard area, they will perform the dynamic warm up, associated wit stretching's.

After that they will take the positions accordingly to the diagram above. GK1 in goal, GK2 Blue cone, GK 3 yellow cone, GK4 (or coach) red cone.

passing pattern 1 touch, 3 rotations from R to L, switch the GK1 role

PROGRESSION 1

allow two touches, servers are push back another 10 yards

COACHING POINTS

  • Eye on the ball
  • Body shape
  • Communication

Football/Soccer Session Plan Drill (Colour): TECHNICAL (unopposed/semi-opposed)

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Football/Soccer Session Plan Drill (Colour): TECHNICAL (unopposed/semi-opposed)
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TECHNICAL (unopposed/semi-opposed)

TECHNICAL PASSING/HANDLING (Unopposed/semi- opposed) 15 Min

ORGANIZATION

same organization as the previous session

FUNCTIONAL DETAIL

same passing patterns between, the GK2 and GK3, 

Pattern start from GK4, that will volley a shot to GK1, catches and rolls it back to the server,

After the distribution to the server, GK1 will shuffle to the side to receive a pass from GK2, GK2 will pass and follow as a SHADOW CHALLENGING, than GK1 receives and control, and pass the ball to GK3, shuffle back and receive another shot from GK4, He catches and distribute the ball back, shuffle to the side to receive a pass from GK 3, that will perform the same as GK2  (SHADOW CHALLENGING)

GK 3 pass to GK  2, and  adjust his angle to receive another shot from GK 4.

after 3 shots from GK 4 the keepers will rotate roles.

PROGRESSION 1

Keeper will move back 5 yards

GK 4 will pass to GK 1, one touch pass back, and adjust his angle to receive a shot from GK2 or GK3 upon coach call

After 4 shots (2R/2L)  keeper will rotate roles.


Football/Soccer Session Plan Drill (Colour): SKILL (Opposed)  - 3 x 1

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Football/Soccer Session Plan Drill (Colour): SKILL (Opposed)  - 3 x 1
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SKILL (Opposed) - 3 x 1

SKILL (opposed)10 min (3 X 1)

ORGANIZATION

4 Goalkeepers, cones, color vest, soccer balls

INSTRUCTION DETAIL

Unrestricted 3x1 rondo, within an area of 10 x 10 yards

PROGRESSION 1

touches maximum, 9 passes the middle man stays in

REGRESSION

2 TOUCHES , 3 ball recovery from the middle man, rotate roles

MECHANICS BREAKDOWN

  • Scanning your target
  • eyes on the ball
  • A- Angle of approaching the ball (WHY)
  • B - Balance - the non passing foot planted alongside the ball
  • C - Contact with the ball (center of the ball)
  • D - Direction of the pass - follow trough the ball
  • Firm ankle (lock the ankle)

Football/Soccer Session Plan Drill (Colour): THE GAME

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Football/Soccer Session Plan Drill (Colour): THE GAME
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THE GAME

THE GAME - 10 min

ORGANIZATION

2 full sizes goals appropriated for the age game model. color vest, cones, soccer balls, three mannequins

FUNCTION DETAIL

Place the two full size goals at the edge of the 18 yrd box, 1 GK at  each goal, place two mannequins at the middle of the grid representing two players, and the remaining GKs will position themselves outside the mannequins.

Play will initiate from any GK breaking the lines of the mannequins with a through ball to the opposite GK from the goal line, that will receive and play a passing pattern to to his teammate, if he receives the ball at his half, he must pass it back, if he receives the ball at the opposite half and can't control, he must pass it back to the opposing GK. If he controls the pass on two touches he can shoot at his opponent, If he cannot control it, he will pass it to the opposing GK that will pass the ball to his teammate at the opposite side. Same rule applies.

PROGRESSION

Mannequins comes out after 5 minutes, move the goals forward 4 yards, and play 1 x 1


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