| Name: | Josh Weston |
|---|---|
| City: | Doncaster |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
This is a brilliant session for players who are of good ability, looking to improve their control and decision making when receiving the ball, players enjoy the fact its recreations of situations they will be placed in within a game and a range of these skill must be seen in the SSG within the session to enable progress.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
This session is really beneficial to all types of abilities,there are some players that will find the first couple of progressions easy butthey will have to hand in there until later on, or as a coach give them individualchallenges to complete.
The setup of the session is 6 people on the outside actingas servers, 2 on each channel and 1 in each end zone (box), as you can see fromthe servers they are all varying their serves, some are taking throw ins,lofted pass, half volley, simple push pass. Let the players decide what theyshould do.
The players on the inside will find a player, control theball and give it back to the server, remember to change from inside/outside andso on. Below are all the progressions you can coach on aerial and also groundcontrol –
- Scanning, checking the environment around you
- Communication, verbal and visual
- Fake run, to confuse defender (drop shoulder)
- When the balls in the air, can we judge the ballwith our positioning, take a step back if needed etc.
- Surface of the foot? Wedge control, side foot,turn out with it etc.
- Now progress to when controlling can we turn outwith in and change direction
- No touch turn
- Find another player to pass too who hasn’t gotthe ball
- Dribble to the cone in th

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up (10 mins)
An ideal number to coach is 12 for this session, before the session starts, the first part of the session is all indepenant and fun based warm up, whilst doing a full body work out to increase fitness levels.
To start with make sure all players have a ball, jogging around the area, change direction with a range of turn. Drag back, step over, outside hook etc. This is something i call a pulse raiser, getting that heart rate up.
Players will follow the coaches command, so jog with ball,only can use the outside of the foot, sprint and touch a corner flag etc.anything you can think of to get their muscles warm to avoid injury.
Due to the focus of the session being on control, try and integratethis in the warm up. Have the boys throw their ball up and control it on atouch and run onto it. Let the kids come up with ideas of how they can do thiswithin the warm up to enable their decision making in the session ahead.
If you want to spend 5 minute extra on the session, have 2or 3 players frozen out and these will act as defenders. This is where they tryand win a ball and retain possession. The people without the balls should justpress and apply pressure to those with the ball. Only have them doing this for5 minute max as some might find it too easy/hard and although it’s very funtackling their friends they can become silly, but it’s your job as a coach to maintainthe right attitude of your players in the session.