Graham Thompson
Name: | Graham Thompson |
---|---|
City: | Mission |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: As players arrive they begin to play in games. If there is one play, that individual can play against a coach or their parent. As more players arrive add them to the game. If the game gets to big you can play another game in that field or a separate field.
Objective: Players to be engaged as soon as they arrive. Players to be given freedom to play how they want.
Competition: Players can play against their peers or against a parent or coach. Games should not be bigger than 3V3.
Regression: If a player is not engaged encourage them to play 1V1 against a coach or a parent.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Two cops start without a ball. Other players, robbers start with a ball, a stolen diamond. The cops must retrieve the diamond and put it in a safe, the goal. A robber becomes a cop after their diamond is returned to the safe.
Objective: Players to run with the ball.
Competition: Who can be the last robber remaining, that player could be the cop to start the next round.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Players dribble, finding space, performing tasks commanded by the coach.
Skill = Inside-outside
Use the inside and outside of your foot to move the ball left and right. Quickly alternate inside and outside of your foot to manipulate the ball. Use one foot at a time, after 10-touches switch feet and your other foot.
Objective: Players dynamic in movement, able to maintain possession of the ball, and recognize: space, opposition, teammates, ball.
Progression: (1) Throughout the duration of the activity include physical literacy movements (with or without the ball). Hops, skips, rolls, jumps, cuts, changes of direction and pace.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Players ask "What time is it Mr. Wolf? Coaches/Wolf call out a number between 1-10. Players take that number of touches towards the wolf side of the field. Continue until players are close to the wolf. At a time chosen by the Wolf, the Wolf responds with "lunch time" and chases all the players back to the start line, trying to catch the players.
Objective: Players to dribble with close control or bigger touches depending how many touches the players can take.
Competition: Do not get caught by the Wolf.
Regression: Have the players complete the game without a ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Coaches call out RED LIGHT and GREEN LIGHT. Players can dribble on a GREEN LIGHT and must stop on a RED LIGHT. Race to the opposite end of the field. If a player is moving on a RED LIGHT move them back to the start.
Objective: Players dribble the ball with close control with varied speed.
Competition: First player to the opposite side of the field wins.
Regression: Have the players complete the game without a ball.
Progression: Instead of calling out RED LIGHT / GREEN LIGHT, hold up colored cones. This will force players to look up while they dribble.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: A ball per player in the goal. Players must take out soccer balls from their goal and get them into the opposition goal. Play 90 second rounds. Coaches and parents should provide opposition for the players.
Objective: Players dribble the ball with close control and guide it to the net.
Competition: Which team can get the most ball into the opposition net.
Progression: Players can win the ball from one another, as players get stronger and understand the match more take away some soccer balls so there is more urgency to win the ball from opposition players.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Overview
Organization: Each team or group should have their own field. Set-up activities inside the field if the activity equipment does not conflict with prior activities.