| Name: | Patrick Snyder |
|---|---|
| City: | New Egypt |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
Area: 60×40 yards pitch with halfway line and two 5 yard end zones
Players: 12
Equipment: Balls
Objectives
Encourages playing out from defence and retaining possession using the keeper.
Key Skills
Keeper – eye on the ball, move into line, good footwork, control techniques, distribution and support angles.
Outfield – reactions, creation of space, distance of support, awareness of defenders, communication, technique of pass forward or back.
The Rules
The sweeping keeper in the end zone can use the full width of the pitch.
The aim is for a team to get the ball from one keeper to the other and back again. A point is scored each time this is achieved. The first team to score ten points wins.
Before attempting to get the ball to the opposite end, it must be returned to the starting keeper at least once.
Initially only two defenders can be in the defending half to encourage success and awareness of space. Keepers play for either team when in possession. Keepers can catch or control the pass from the opposite end zone but they can only use their feet or head from a back pass.
What To Call Out
“Find the keeper”
“React”
“Angles”
“Find space”
Development
Insist on a certain type of distribution and control from the keeper such as feet or chest to control and passing only with the feet.
Allow the players to move freely around the whole pitch and encourage the team in possession to try and stretch the play using different passes like clipping the ball slightly off the ground.
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Space Invaders (15 mins)
Set Up
Area: 30×10 yard area with cones 5 yards apart along the length
Players: 16, 4 teams of 4
Equipment: 10 balls
Main Objectives
Dribbling and close control, passing accuracy and pace, one-touch passing.
The Rules
In pairs, players from 3 of the teams stand on either side of the channel and on the coach’s call play one touch passing back and forth. This represents the laser to shoot down invaders.
One of the teams – the invaders – has to dribble through the channel, one player per zone at a time avoiding having their ball hit by the lasers.
If an invader’s ball is hit by a laser, they have been destroyed and leave the channel in that zone.
The invaders must aim to reach the safety zone at the end of the channel. The team with the most invaders reaching the safety zone wins.
If neither team reaches the safety zone, the team that progress the farthest along the channel wins.
hat To Call Out
“Commence firing”
“Passers must play one touch”
“Don’t hide your ball between your legs”
Progression
Introduce timing, so the quickest team to reach the safety zone wins or stipulate a maximum amount of time.
Alternatively, allow the passers an extra touch so that they can be more accurate when firing the laser.
Hint
Keep an eye out for cheating in this one, if an invader’s ball is touched, they’re out. Make sure the passers are only using one touch to begin with.
**FROM SOCCER COACH WEEKLY**