Benjamin Sohier
Name: | Benjamin Sohier |
---|---|
City: | Telford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Defending zonally with a back 4. Generating unit structure.
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Organisation
- Half 11-a-side pitch with a 15m area to create attacking team unopposed oppourtunity to play out from their GK
- 16 players
- 8v8
- Defenders (blue) setup in a 1-4-3-1 formation
- Attackers (red) setup in a 1-2-4-2 formation
- Ball starts with Blue GK, poor distrubtion gives Red GK possession. Play out to one of Red CB. Work ball forward, try to score.
- Blue (defending team) defend the ball and prevent Reds scoring. If regain possession, 15s to counter and score in opposite goal.
- Blue cannot intercept/tackle in Red's unopposed area.
Coaching Points
- Delay and Dictate where the attackers play to
- Maintain Zonal defending structure
- Blue midfield 3 to provide screen and cover
- Blue ST cutting off ball from Red def to mid
- Be in control
- Triggers of press; poor touch, backwards pass, poor pass.
- Consider pitch geography and the 5 corridors of pitch
- Counter attack effectively when regain possession
- Angles and distances
- Individual player roles within the unit; Pressing def, cover def, and balance def.
- If wide, create a C-Shape, if central, create a dog leg shape.
- Effective and informative information; select a 'captain' to organise the unit.
- Tempo; defensive movement and adjustment needs to be match speed (will require regular breaks in play for rest due to physical nature of drill)
- Depth of balancing defender compared to pressing defender. Allows time for recovery and a greater chance of intercept.
- Compact and narrow, "fill the gaps" to block out the attacking team.
- Always needs pressure on the ball
- Force/show attackers down a certain route; could lead to a defensive trap or outwide out of touch
- Adjust when ball is in transit
Progression(s)
- Introduce offside line (set by flag/cone or defending team)
- Introduce competition/point system; goal for red = 1 point, goal for blue = 2 points. If blue can delay reds from shooting for set period of time 30-45s = 1 point.
Regression(s)
- Remove unopposed area; Blue ST can press Red CB
- Pass limit on Reds before Shooting
Questions
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Drill (20 mins)
Organisation
- 20x40m area split into thirds
- 10 players
- Coach Defending team (blue); GK, RB, CB, CB, LB
- Manage Attacking team (red); RM, CM, CM, LM, ST
- Ball starts with GK, who will re-enact poor distribution and will deliver the ball to any of the red midfielders. Must pass the ball 5 times in their area before trying to pass (floor only) to their ST. ST to score.
- Defenders to defend the ball going through their area. If regain possession, can they break to score in 2 mini goals.
- Cones indicate the 5 corridors of the pitch (theortically). Can defending team occupy 4 out of the 5 corridors. Helps with spacing and structure.
- All players to be restricted to their designated areas as shown.
Coaching Points
- Angles and distances
- Individual player roles within the unit; Pressing def, cover def, and balance def.
- If wide, create a C-Shape, if central, create a dog leg shape.
- Effective and informative information; select a 'captain' to organise the unit.
- Tempo; defensive movement and adjustment needs to be match speed (will require regular breaks in play for rest due to physical nature of drill)
- Depth of balancing defender compared to pressing defender. Allows time for recovery and a greater chance of intercept.
- Compact and narrow, "fill the gaps" to block out the attacking team.
- Always needs pressure on the ball
- Force/show attackers down a certain route; could lead to a defensive trap or outwide out of touch
- Adjust when ball is in transit
Progression(s)
- Introduce offside line set by cone/flag or defending team
- Attackers can now use a lofted pass to their ST
- No pass limit for attackers before passing forwards to ST
- Increase playing area size
- If ball is successfully played into attacking ST, 1 defender can recover to stop ST from scoring.
Regression(s)
- Increase number of minimum passes the attackers have to make before playing forward into ST
- Reduce playing area size