Name: | Marco Moras |
---|---|
City: | Alliston |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Use the Centre Cirlce or create a circle of that aprx size
2 Teams of 6 players each team
1 Team of players on outside of circle with ball w white pinnies - Servers ,
1 Team of players on inside of circle, no ball w blue pinnies - Targets
Instructions:
White team server serves the ball to blue team target, who then return it to server using the following sequences:
Sequence 1 - Wall Pass - 1 Touch, Sequence 2 - Volley, Sequence 3 - Thigh, Sequence 4 - Chest, Sequence 5 - Header, Sequence 6 - Diving Header
Once completed the sequences, switch teams so servers become the targets
Coaching Points:
Body behid the ball.
Attack the Ball
Eye on the Ball, Good First Touch
On ball of feet in ready position
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
60x40yrd playing area, 2 Goals placed in the middle back to back.
2 teams of 5 or 7. 2v2 or 3v3 +3 bumpers for each team
Instructions:
Ball is entered from coach. 2 opposing players, move over to press. Attacking team must first find the target (T) before combining and going to goal. Defending team win it and either clear, or find their targets. Goalkeepers find the defending team if they win it with a short role to the side of the gaol.
Progressions
1.Targets and wide players can interchange with inside players.
Coaching Points:
1st touch Decision
Transition with speed.
Shape in the attack
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organzation:
Slightly smaller than half field coned off.
2 teams of 4v4 or 5v5 +2 (represent neutral players (All-time offense)
Instructions:
Game like environment - focus on rapid fire shots
Score and you're out, next team of 4 ready to go on the side - (if numbers permit)
Coach plays new balls in when keeper catches clean or ball goes out of bounds
Teams play using netrual players to find space for quick shots on goal
Players look for constant shooting opportunities.
If players have a step of space they need to hit the shot
Coaching Points
First Touch Decison - find enough space to hit a hard shot on target
Penetrate in to space w/ dribble or pass
Movement off the ball
Constant movement and shots & Follow all shots
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
36yrd by 30yrd playing area as in diagram, with 2 goals. 2 teams of 5 or 6 - depending on numbers in pinnies. 1 ball for play and extra balls by both nets for easy access for restarts. Create a halfway / attack line to separate two different playing areas
INSTRUCTIONS:
Play 5 vs 1 with the attacking team players having 2 or 3 touches max and the 1 defending player having unlimitted. Team in possession should pass to teammates and play a 5v1 rondo, until a shooting opportunity opens up. Shots need to be taken from their own half of the playing area into opposing goal. Defender tries to stop the players from shooting and may intercept the ball and have a shot on goal on their own. Goal is to create scoring chances from the 18yrd with combination plays with each other. Once a team shoots or ball is played out of bounds, game is restarted by opposing GK playing it out to a team mate.
Progression:
Add a stiker in attacking zone as a penetratiing pass option for a shot "inside the 18".
COACHING POINTS:
Keep depth and width to keep possession and set up lanes to shoot
Quick speed of play, communication for set passes - think forward, look forward, shoot forward
Accuracy over power when shooting - far post
Passing - Pace / Weight, See the player - See the ball
Recieving - 1st Touch decision, body behind the ball, attack ball - set body up for a shot!
Scan field for shooting opportunities - LOOK for the CUES
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls on outside of grid for easy access
One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time.
Any ball out of play restarts with a kick in. No Offsides.
Balls out of play at the end lines, will restart will the GK playing it in.
COACHING POINTS:
Freeplay. Encourage teams to keep shape and consolidate the coaching points from throughout the session.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up - Movement Prep (FIFA) (10 mins)
Organization:
-Cones placed 5 meters a part for a total of 20 meters
-Movements at 50 %,increase load/% as you progress
-Movements will be done 2x each, except jog (3x) and accelerations (2x)
Continuous Movement (Phase 1)
-Jog, -Jog/back-peddle alternating, -High knees, -Butt kicks, Shuffling, -Karaoke, -Wrap Around
Dynamic movements (Phase 2)
-Skip, -Open the gate, -Close the gate, -Double step leg kicks, -Leg Swings/Opposite Hands
-Kick and twist