Name: | R&J Hockey R&J Hockey |
---|---|
City: | Cape Town |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3-man-weave
Coach Focus:
1. Give and go mentality (pass and get into a position to receive ball again)
2. Pass accuracy and weight (in front of player, gaining momentum)
3. Shooting on target and rebound from all 3 players
4. Calling for the ball
5. Encourage goalkeepers to come out of goals to clear ball
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Progression 4v2
Activate game with pass to D1 who passes back to any As
A4 and D2 may not leave scoring area
Focus on coaching concepts of A4 creating height options for passing by moving away from D2 and A1-3 move ball away from Ds
Defenders score points by carrying ball over 25yd line
GKs score for defenders by clearing ball over 25yd line
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
P7 Warm Up
Goalkeepers can be incorporated in all warm ups
Ball Monsters (8v4 or 7v3) 5 minutes Group 1
Players on 5m line try to get ball into demarcated area
"Ball Monsters" can tackle players and hit balls away and can also hit balls out of the demarcated area as long as none of the players is in the demarcated area
Players need to try and get a many balls as they can into the demarcated area while avoiding ball monsters
After 3 minutes, see how many balls are in the demarcated area
Change the ball monsters to see if they can keep more players out
Be strict with bad tackles - if a ball monster makes a bad tackle, they have to do a penalty (5 burpees behind the goals, jump on one leg 10 times etc)
Pass To Win 5 minutes Group 2
In pairs, move around pitch passing ball to partner through open gates to score points
May not go through the same gate twice in a row
May not go through the same gate as another pair
Change partners every minute to try beat score
How fast can you pass 5 minutes Group 3 (in 5s or 4s)
Player in the middle (P1) must get 60 passes away, may not pass back to same player twice in a row
Once P1 has completed 60 passes, group must move to another set of colour cones and replace P1 with new player in team
Set-up: Must always be one set of cones open
Teams must work through all 5 players in the middle - first to complete, wins