Keron Doldron
| Name: | Keron Doldron |
|---|---|
| City: | Plainfield |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
15 x20
6 players per grid
Each with a ball
Instructions:
Technical: Semi-Opposed
1. Going to endzones. Players will add these moves to the activity where the furthest player from the mid-line is the attacker and the closest must follow and attempt to enter the zone at the same time.
2. Players are restricted to their portion of the channel.
3. Both players will have a ball to start off. Progress the activity to where only the attacker has the ball.
4. Roles switch after each turn
Technical: Fully Opposed
1. Same as Semi-Opposed activity, however, the defender is live on the attacker's first touch and may cross over to the attackers channel.
Coaching Points:
1. Quality of first touch (Direction - towards goal, Weight)
2. Awareness of defender's position
3. Be positive, attack goal if possible
4. Decision, Turn or Stop start to lose the defender (Scenarios from warm up)
5. Protect the ball with your body at all times
6. Finish!

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Dimensions vary based on player attendance
1 ball in each game; Extras on the side
Instructions:
Free play.
Can players use what we learned in practice and apply it to the game?
Conditioned Game (Prior to Free Play):
> Mark out 10 yd channels on the left and right side. Place outside midfielders in channels. Players can challenge one another 1v1.
> Add restriction, if needed. Restriction - Ball must be played out to the left and right midfielders before scoring.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Developmental
Prior to Development: Ball Mastery
Organization:
15 x20
6 players per grid
Each with a ball
Instructions:
Body Mechanics
1. The first player furthest from the mid-line in each channel tries to race and fake the other player (closest to the mid-line) out. The objective is to score a point in either endzone.
2. If the attacking player (furthest from mid-line) is successful at faking the defender (closest to mid-line) and enters the zone, alone, he/she gets a point.
3. But if the defender catches up to the attacker and enters the zone at the same time, he/she gets the point.
4. Roles switch after each turn.
Technical: Unopposed
1. Practice via repetition. No competition.
2. Players will start off dribbling to the opposite endline one at a time. Once they approach the endline they will perform a drag-back to change direction and return to the starting point.
3. Progress to adding in the Pull-Push.
4. Advanced technique: Fake cross via cryuff turn.
Coaching Points:
1. Quality of first touch (Direction - towards goal, Weight)
2. Awareness of defender's position
3. Be positive, attack goal if possible
4. Decision, Turn or Stop start to lose the defender (Scenarios from warm up)
5. Protect the ball with your body at all times
6. Finish!