| Name: | Daniel McHardie |
|---|---|
| City: | Fredericton |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
FDSA U15 Premiership girls session that focuses on game model principles of tight, organized and triggers. Remind players of importance of being tight (side to side), organized (knowing roles like delay, pressure, cover) and remind of triggers (what cues prompt decisions)?
Use "set, force, lock and win" language. First priority is getting set. Second priority is forcing back or wide. From there, focus on lock, hunt and win.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defensive Orgainzation: Set, force
Set up: Use a roughly 15x15 grid or you can use the 18-yard box sideline to the sideline.
Description: A defensive player passes the ball to an attacking player. The two defenders must then work to force the attacking players away from the goals.
Four blocks of two minutes.
Key details:
First defender makes an angled run to force away from a goal
Protect the target area behind them with an angled run
Close down and offer pressure. Can you force them into the far half?
Second defender joins and helps first defender. Aware of the second attacking player, but do not mark tightly.
Defenders are connected and dictate where the opposition can move the ball.
Wait for pressure triggers
Remember body shape
If ball is passed, then second defender switches and becomes first defender and locks away from goal.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Part: Wave practice: 3v3 to gates
Defensive Organization: Tight lines and triggers
Time: 20 minutes.
Set up: 15 x 30 yard playing area. Three gates placed on each end line with players in behind. Extra players stand behind.
Description: Teams play 3v3 in the grid with the attacking team looking to pass to of the three gates of the opposition. Defending team is looking to regain possession and transition to play through one of the three opponent’s gates.
When Red passes to a Blue player behind the gate, they get one point. Red stays to defend. The Blues on the pitch immediately leave. The next three Blue players attack. If the Blue team scores, then the Red attacking players leave the pitch and the next three Red attack.
A continuous wave for four minutes.
Keep score.
Coaching questions:
Defensive questions:
How can you work as a unit to deny passes to gates?
Who is the first defender and what is her responsibilities?
What are the responsibilities of the second and third defenders?
Where are the dangerous areas and how can you protect those areas?
Success session will look like:
Defenders will be tight
Defenders will be communicating
Defenders will offer pressure to ball carrier immediately
Second defenders will offer cover to deny through balls
Quick passes
Players communicating verbally and non-verbally
Getting in good supporting positions

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Whole: Murder ball
Time: 15 minutes
Set up: Depending on numbers and field size available, divide into two or three teams. Either 6v6 with (team of six waiting) and use a slightly smaller field. Or go 9v9 (and no subs) with a larger field.
Description: Coaches have all balls at the side of the pitch. The moment a ball goes out a new ball is played in. It can go to a specific team, the first player who calls for the ball, a player in open space. The ball does not stop.
Before game starts, coach outlines scoring matrix, i.e.:
Dominant foot shot: 1 point
Scoring after a penetrating pass: 2 points
Header: 3 points
Long shot from 15 yards out: 5 points
If on a smaller pitch with a team substituting, games last four minutes or first to five points. The losing team rotates.
If on a larger pitch with no subs, then games last four minutes or five to five points. The losing team must do push-ups/burpees.
After each game, the scoring grid can be changed by the coach or winning team.
The time between each game should not be more than one minute, so teams must move quickly.
Second and third games: Teams secretly select their kill goal. If they score on that type of goal, the game automatically ends and they win. It must be a challenge and approved by the coach.
Key questions:
How can players move to create opportunities to score with a preference on goals worth more points?
What shape allows the attacking team the most opportunities to score? (Probe for width and depth)
How can attacking players create new space? (Probe for making runs in behind defenders)
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technical warmup: Rondo in two grids and gate (10 mins)
6v3 rondo in two grids plus gate. Aerobic power session.
Setup: Two rondo grids that are roughly 12x12 or 15x15 each. A gate of cones in the middle. The grid should be large enough that it forces the middle three to be constantly moving, but not so big that they don't have any success.
Description: The work:rest ratio is two minutes work to four minutes rest. The middle three players (Blue) are in for the two minutes. Red scores a point by passing through the middle gate. Blue wins a point by intercepting and dribbling outside the grid.
Coaching points:
Focus on intensity (especially when switching sides)
Focus on closing space quickly
Focus on body shape
Focus on first and second defender roles
How can you organize to make it easier to play through gate? (Use space, pass quickly, minimal touches)