Name: | Chris Anderson |
---|---|
City: | Glasgow |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
High intesity endurace session high volume of work load with some core work.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
TEMPO RUN - STAMINA BUILDER
Use football pitch dimentions, Length of the pitch and width of the pitch as markers for players to run round.
Player has 18 seconds to get in length of pitch, Not maximal sprint more 3/4 pace good tempo to keep to timing.
Width of pitch is 40 second active recovery slow walk/jog & dynamic stretching if needed.
Repeat in blocks of 4 (4 times down each side)
2 minute active recovery in between sets. (Return to game or provide passing drill)
Repeat 4 times (4 sets of 4).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ENDURANCE & CORE
SET UP
4 STATIONS
Station 1 - Squats
Station 2 - Right & Left Lunges
Station 3 - Press Ups
Station 4 - 10,20,30 Metre Shuttle
30 seconds to complete shuttle - 30 seconds to transfer to next station (Recovery Period)
8 sets - 4 minutes work
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
HILL SPRINTS
SET UP
60 Metre sprint on incline
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
MIRROR DRILL
MIRROR DRILL
Drill replicates movements on the pitch (short sharp turns & bursts of speed)
SET UP
2 Centre cones 2 metres apart 2 outside cones 10 metres away from centre cones.
DRILL
Match movement (one player leads then reverse rolls) for 10/15 seconds on whistle lead decides what cone to go to. Opposite/defender tries to beat lead to cone.
PROGRESSION
Add in points system defending player has to tag lead player. Every tag equals point every succesful sprint to cone equals point.