| Name: | Alex Aylott |
|---|---|
| City: | Launceston |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
This session focuses on the basic technical elements of running with the ball at speed.
Session Aim
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Part B - RWTB Decision Making (10 minutes)
- With poles on corners and a marked out central area. Two mannequins set up on opposite sides of the square.
- Players each have a ball and make equal groups on the poles with one player (or coach) as a bouncer in the middle.
- Players are to Run with the ball at speed between the four corners (one from each side at a time).
- On the sides there is the mannequin; coach to give an instruction of a skill or turn that the player is to do in front of the mannequin as if it is a 1v1.
- If they approach a mannequin and the bouncer is nearby they must have a wall pass with the bouncer around the mannequin.
*Bouncer to not remain on one side but move around.
- If no mannequin is on the side the player is on they must dribble at speed to the next pole.
Skills for 1v1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Part B - RWTB Decision Making (15 minutes)
- With poles on corners and a marked out central area. Two mannequins set up on opposite sides of the square.
- Players each have a ball and make equal groups on the poles with one player (or coach) as a bouncer in the middle.
- The practice now has two passive defenders in place of the mannequins.
- Players are to Run with the ball at speed between the four corners (one from each side at a time).
- On the sides there is the defender; coach to give an instruction of a skill or turn that the player is to do in front of the defender as if it is a 1v1.
- If they approach a mannequin and the bouncer is nearby they must have a wall pass with the bouncer around the defender.
*Bouncer to move around and not remain on the same side.
- If no mannequin is on the side the player is on they must dribble at speed to the next pole.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Part C –
- Area set up with large goals and a GK at one end of the area and mannequins set up at half way.
- All players with a ball each line up at opposite end to the goal.
- Player A steps into the area, player B plays the ball into player A who positions themselves to see the whole space (i.e Can you see where the ball is and where you want to go?) and drives forward.
- The coach is blocking one of the gaps between the mannequins and the player that is dribbling needs to decide which gate he is going through.
- Once the player is in the attacking half, they can shoot on goal past the GK.
- As this occurs the player that passes the ball in becomes a defender and chases down the player driving forwards with the ball.
Progression
- Coach can call 'bounce' and the player has to wall pass with the coach around the mannequins.
- Coach can call drive and the player has to drive through a gap where the coach is not standing.
- Replace Coach as defender with a player.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Part D Games
- Pitches set up larger than normal to allow more open spaces and encourage dribbling/RWTB.
- Players must drive into end zone before shooting.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Part A Warm Up (10 mins)
Part A (Warm Up) - Follow the leader/lose the marker (10 minutes)
- Area set up 20m by 20m.
- Players split into pairs; each with a ball. The ‘Leader’is looking to dribble away and lose the ‘Follower’ as quickly as they can.
- After 30 seconds; the players stop on coaches call and swap roles and repeat (i.e. leader becomes follower; followerbecomes leader.)
- After each round players swap partners.