Football/Soccer Session (Academy Sessions): Session 2 - Creating and Exploiting Overloads - Overlapping full backs Specific Practice into SSG

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Christopher Diaz

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Christopher Diaz
Name: Christopher Diaz
City: London
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Initial Set Up - Specific Practice

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Football/Soccer Session Plan Drill (Colour): Initial Set Up - Specific Practice
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Initial Set Up - Specific Practice

Specific session plan - Creating and Exploiting Overloads - Overlapping fullback run


13 players needed - 3,4 for reds vs 1,4,1 for yellows (including GK)


KEY FOCUS- Can the fullbacks get on the overlap when the winger receives the ball? Can the winger find the spare full back or use their run to create space for themselves to shoot or cross?

The reds are considered successful if they can find the full back run or use the full back run to create a cross or shot.

If Yellows win the ball back they can score in the two mini goals at the halfway line. 




Football/Soccer Session Plan Drill (Colour): Specific Practice - Block 1.

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Football/Soccer Session Plan Drill (Colour): Specific Practice - Block 1.
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Specific Practice - Block 1.

Specific Practice - Overlapping Full Backs

The ball starts with the number 6 (hybrid defender/midfielder). All throughout the practice players for the red team are instructed to try and identify the overload on the wings and see when they have a fullback either overlapping or underlapping. 

The idea is that there should always be a spare player in the full back or wing position for the reds. 

Yellows are allowed to defend how they choose but the yellow full backs must try and man mark their opposing red winger. 

Specific build up

Number 6 tries to play the ball into a winger. 

The winger is trying to get their opposing fullback to make a movement to either press them or if the overlapping red full back has timed his run well enough to press the overlapping fullback. TIMING of either the pass to the free fullback or a movement via a dribble then a pass to either striker is the aim of the drill. 

We want the player that completes the final action, either a cross, pass inside to an attacker or a shot when finding space to be someone who is free from pressure. 

We want them to be left with time and space.

Creating and exploiting the overload considerations

  • When and how to exploit a numerical advantage

  • Find the spare player

  • Player movement to create the overload

  • Interchange positions

  • Commit the opponent

  • Ball speed

Yellow Team considerations

If yellows are able to win the ball back they must try to play out from the back and score in the goals on the halfway line.

If the yellows win the ball back can they find a spare player? Can their full backs make their own attacking runs and progress the ball by dribbling? 

Defending the overload

  • Recognise opposition movement

  • Press quickly

  • Protect the middle

  • Leave the furthest players


Football/Soccer Session Plan Drill (Colour): Specific Practice - What if? - Number 1

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Football/Soccer Session Plan Drill (Colour): Specific Practice - What if? - Number 1
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Specific Practice - What if? - Number 1

What if? - Number 1

What if a yellow CB comes across to stop the double up on the wing and over compensates to help his full back? 

Solution 

The red winger must identify and see this happening. They must instantly recognise that there will be a spare player (s) in the middle of the goal occupying the space that was left by the CB. 

The red 9 can help by making a near post run, opening up more space in the middle for a shot on goal.


Football/Soccer Session Plan Drill (Colour): Specific Practice - What if? - Number 2

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Football/Soccer Session Plan Drill (Colour): Specific Practice - What if? - Number 2
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Specific Practice - What if? - Number 2

What if? - Number 2

What if Yellows become ultra conservative and sit in their own box and make a back 5?

Solution

The reds must identify this and aim to match them in the box man for man and 'pin' the yellows back. 

There must be lots of interchange of positions between red players in the box once the ball is worked out wide to the red full back. 

Reds MUST NOT become static and hold their initial position. 

They should aim to start interchanging positions as soon as the winger releases the ball to the fullback.


Football/Soccer Session Plan Drill (Colour): Intial Set Up - SSG

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Intial Set Up - SSG

17 players needed - 1-2-2-4 for reds vs 1-4-2-2 Narrow for Yellows. Goalkeepers needed for each team.

Throw in's are allowed. There are no corners but the team that has the throw in can take it from where they choose but the throw-in must be taken within 6 seconds for realism.

Players are allowed to play and then a terminal break will be delivered with key information as to what can be improved.


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