Jordano Pinto
Name: | Jordano Pinto |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
Teach to block a cross and/or defend a cross (including GKs).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Open play game. If a goal comes from a wide channel (eg. cross), it counts as two points |
Open play game introducing the topic. 6v6 with goalies. If a goal comes from a wide channel (eg. cross), it counts as two points.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
To score a goal, a cross must come from the wide channels. The players in the wide channels are locked in their zone and always play with the attacking team. One defending player can enter the wide channel to defend the crosser. Three minute games, then rotate the wide players.
Progression: score from anywhere on the field, but if a goal comes from a cross, it counts as 3 points.
Coaching Points
1. Nearest player to the ball applies pressure to the crosser. Body shape is between the ball and the goal, forcing a backwards pass.
2. Goalkeeper commands the 6-yard box. Anything in the goalkeepers immediate vicinity is their responsibility to deal with.
3. Remaining defenders create a 2-1 formation on top of the 6-yard box to clear any crosses that get through. One centerback near post, one middle-back post. Half-facing body shape to clear the cross up the field.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
6v6 open game following FIFA rules.
Coaching points
1. Pressure on the crosser, body positioning to prevent a cross.
2. Goalkeeper commands the six-yard box.
3. Cover and balance on top of the six-yard box on incoming crosses.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Set up
Field set up for the session.
(1) PART: use red outline. 36yd x 44yd (including wide channels)
Balls in the two goals
(2) WHOLE: losing team will move the goal to have, pick up red outline