Sam Gahan
| Name: | Sam Gahan |
|---|---|
| City: | Brisbane |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Swift ball movement – quick combinations – find connections through thethirds
Explanation: Passing Patterns - 4 patterns
1) A->B->D->C->E->F
2) F->G->H->I->J->A
Everyone follows pass
Next two on next screen
Key Messages:
Number of Players: Minimum 12 players
Duration: 4x 3min - 12 mins

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Swift ball movement – quick combinations – find connections through thethirds
Explanation: Passing Patterns - 4 patterns. Same pattern running opposite of each other to add distraction & obstacles. Progress through patterns together.
1) A->B who dribbles into next line ->D->a dropping E->a forward running C->F
2) F->G who dribbles into next line -> J->H->I->who finds a forward moving G->A
3) If we have 14 - add two defenders and allow open combination (must touch all 3 middle players) - if the defending player wins it - they play home (whether its A or F depending on direction) and player who lost it becomes defender. Player who won it replaces them
Everyone follows their first pass G will go to the J spot - I will go to the A spot
Key Messages:
Number of Players: Minimum 12 players
Duration: 5x 3 min - 15mins

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Swift ball movement – quick combinations – find connections through thethirds
Explanation: 24m x 18m grid with 2 goals at either end (4 in total) set up with poles. 7v7 - 3v3 in the middle with rest of the players as "bounces" on the outside. Team in possession is allowed to have 1 outside player come into the grid to make it an overload - rest of the players act as bounces (can rotate in and out). Aim of the game is to find one player at end (between the goals) and then attack the opposite direction. Score by DRIBBLING through the gates and then a 2nd player makes a movement through the 2nd gate to receive a pass and then attack the other direction.
Progression: Players allowed to pass through the gates to score - this includes bounces
Opposition bounce pass can defend the pass between two players behind the gate
Make it a 5v3
Make it a 5v4
Key Messages:
Number of Players: 14 players
Duration: 6x 2min - 45sec - 18min total

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Swift ball movement – quick combinations – find connections through thethirds
Explanation: 6v6w2 - split into two thirds for guides with wide channels. 20m - 40m - 20m (80m long) - 12m wide channels. 2 neutral players start in wide channels in mid third. - teams set up in a 2 - 3 - 1. Players are free to move into any third they wish but offside not active until the final third. Players can not move into wide channels - neutrals allowed free movement but must have 1 player in a wide channel at ALL times. Teams looking to score to replicate central penetration - wide players not allowed into final thirds in wide channels so no crossing.
Key Messages: Work as a collective chain
Progression: Players allowed to move freely between channels - but must always have 1 wide player.
Remove no crossing rule but must be a drilled pass
Key Messages:
Number of Players: 16 players
Duration: 20minutes

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Collective Team Shape - Work as a Chain to Close Width & Depth
Explanation: 4v4w/1 cage. 3 teams of 4 + 2 rotating neutrals - resting team spread across middle channel as bounces. 24m x 18 yard width middle channels + 2x 12m neutral zones. Players allowed to shoot from anywhere but if they can penetrate player gets a 1v1 with goalkeeper - defenders not allowed in neutral zone - attacker has MAXIMUM 2 touches to score - offsides apply which are called by bouncers.
Progression: If not challenging enough - allow bounces to go into neutral zones to cross but then it's a 1v1 for a 2 touch finish.
Number of Players: 16 players
Duration: 6x 90sec - 45sec R. 1x 2min Final
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Set-Up
Game Model Moment: Attacking Organisation
Team Principle: Create overloads around the ball to look to move into next phase
Sub-Principle: Swift ball movement – quick combinations – find connections through thethirds
Equipment: Balls - Cones - 8x poles - 2x full sized goals on 18 yard boxes