Steven Drew
| Name: | Steven Drew |
|---|---|
| City: | Las Vegas |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
In a 10 X 10 grid, set 2 cones on one end 8 feet apart (B)and 2 cones on the other end 4 feet apart. (A)
Session Aims:
One player works at a time for 60 sec. then switches.
One Player stands behind the cones set 4 feet apart and theother Player between the cones 8 feet apart.
Player A receives a pass between the cones from player B, controlsthe ball then plays a pass.
A pass is then made to the right and then to the left.
Focus on the quality of the pass so the player can then havea quality first touch of the ball.
Coaching Points:
Positive first touch
Light on feet, knees slightly bent, Eyes focus on the ball, cushionthe ball as you a about to make contact
Progressions:
One Touch

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Set a grid 24 wide x 10 long.
Set two pug nets onthe line and 2 cones on the 10-yard line.
Session Aims: Red Team Defending, Blue Team Attack then switch.
Each player on the Red team has a ball, the first player makes a pass andimmediately runs out to defend the two goals.
Blue players take a positive first touch that sets them up to dribble orrun with the ball.
Blue player choice a goal to attack
Switch once all the blue teams have gone.
Coaching Points:
- First touch that sets you up to Dribble, Run or shoot the ball.
- First touch out in front and to one direction.
- Allow players to be creative when 1 v 1 with the defender.
- Speed of play

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Keep it on the pitch
Set Up: Divide players into two teams
Session Aims: An area suitable for the age and ability of your players – and place a goal at each end. Larger spaces give your team extra room, making keeping the ball in play easier. Smaller areas make this task much more demanding.
Any player who takes the ball out of the area (or accidentally knocks it out) must come off the pitch for one minute. The player can re-join the game if any of the following situations occur.
Their 60 seconds are up.
Another player hits the ball out.
Their team scores. In this instance, a player from the other side must replace them on the sideline.
Note: only one player can be off the pitch at any time.