Football/Soccer Session (Academy Sessions): Camp: Passing Day

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LA Galaxy

Chris Pedersen

Profile Summary

Chris Pedersen
Name: Chris Pedersen
City: Los Angeles
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Jack Attack

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Football/Soccer Session Plan Drill (Colour): Jack Attack
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Jack Attack (15 mins)

Time:

15 Minutes

Organization:

Teams are divided in half, lines organized besides the goals.

Balls and coach are off to side. All balls fed into the area come from the coach.

Instructions:

Attacking team (Yellow team) gets to choose from a 2v1, 3v2, or 4v3 attack.

Attacking team gets number of points each round equal to the number of defenders they scored on.

If defending team wins the ball, they can attack the goal and get points equal to the number of attackers that round. Example: A 3v2 that the defenders score on, they would get 3 points.

Coaching Points/Questions:

Should we dribble at speed or slowly?

Where can we find the most space?

Regressions/Progressions:

Regression for Attacking Team: Make numbers more uneven, 3v1, 4v2.

Progression: Give additional points for 1v1/skill moves.

Progression: Reduce uneven numbers, 1v1, 2v2, 3v3, 4v4.


Football/Soccer Session Plan Drill (Colour): Zombies

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Football/Soccer Session Plan Drill (Colour): Zombies
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Zombies (15 mins)

Time:

15 Minutes

Organization:

  • All players on the field without a ball. 
  • All balls in one goal. 
  • One 'Zombie' with a ball at their feet.

Instructions:

  • The zombie is trying to turn the soccer players into zombies by tagging them with the ball below the knee.
  • If a player gets tagged, they quickly get a ball and begin tagging the players. 
  • Last player wins. 

Coaching Points/Questions:

  • How do we change direction quickly? (inside/outside/skill move)
  • What part of the foot do we use to dribble forward? (laces)
  • What part of the foot helps us quickly stop the ball? (sole)
  • Do we want to take big touches or small touches towards the soccer players? (small touches)
  • Why do we want to take small touches towards the soccer players?(If they change direction, we can change direction too!)

Regressions/Progressions:

  • Start with multiple zombies. 
  • If a zombie tag 3 players, they can become a soccer player again. 
  • Start a competition between the zombies and see who can convert the most soccer players. 

Football/Soccer Session Plan Drill (Colour): Coconuts

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Football/Soccer Session Plan Drill (Colour): Coconuts
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Coconuts (15 mins)

Organization:

Set up cones facing each other about 10 yards apart. 

Put a ball on top of the cones on one side of the game, the other side has a ball at the players feet. 


Instructions:

Players attempt to knock the ball off the cone by passing/striking the ball precisely.

Older players must be farther away.

After a warm-up round, have the players play a 'Coconut Tournament.' If they win, they move up. If they lose, they move down. If they tie, they play rock/paper/scissors and the winner moves up.

Only one play shoots the ball for 1 minute. The other player acts as a 'backboard' and quickly helps them reset the coconut and return the ball. 

Coaching Points/Questions:

Which part of the foot are you using?

Where does your plant foot point?

Should the ball go in the air?

Regressions/Progressions:

P:Weak foot or Various Surfaces.

R: Move cones closer together.


Football/Soccer Session Plan Drill (Colour): World Cup

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Football/Soccer Session Plan Drill (Colour): World Cup
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World Cup (15 mins)

Organization:

Create teams of two players. The players pick a country to play as. 

The teams are trying to score a goal and as the ball is going in, say their countries name. If they don't the goal doesn't count. 

The coach is the goalie. The goalie kicks/throws the ball into play.

It is a 2v2v2v2v2. 

There are several ways to play the game, depending on the age and skill of the players:

1. If a team scores, they move on the next round and relax next to the goal until the round is over. The last team to not score is eliminated. (Fun for top players/worst for bottom players)

2. Play for a set amount of time (2/3/5 minutes). At the end of the round, the team with the most points wins the round! (Best for all players because everyone is active the entire time)

Recommendation: Start with option 2. Play for 10 minutes. End with option 1 and send players for a water break early as they get eliminated. 

Progressions/regressions: 

1. If a player shoots and misses the goal, they have to go chase it down. This will make it tougher for the team to score until the teammate has returned. 

2. Shoot outside the 6-yard box. 


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