Chris Pedersen
| Name: | Chris Pedersen |
|---|---|
| City: | Los Angeles |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Time:
15 Minutes
Organization:
Instructions:
Coaching Points/Questions:
Regressions/Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up cones facing each other about 10 yards apart.
Put a ball on top of the cones on one side of the game, the other side has a ball at the players feet.
Instructions:
Players attempt to knock the ball off the cone by passing/striking the ball precisely.
Older players must be farther away.
After a warm-up round, have the players play a 'Coconut Tournament.' If they win, they move up. If they lose, they move down. If they tie, they play rock/paper/scissors and the winner moves up.
Only one play shoots the ball for 1 minute. The other player acts as a 'backboard' and quickly helps them reset the coconut and return the ball.
Coaching Points/Questions:
Which part of the foot are you using?
Where does your plant foot point?
Should the ball go in the air?
Regressions/Progressions:
P:Weak foot or Various Surfaces.
R: Move cones closer together.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Create teams of two players. The players pick a country to play as.
The teams are trying to score a goal and as the ball is going in, say their countries name. If they don't the goal doesn't count.
The coach is the goalie. The goalie kicks/throws the ball into play.
It is a 2v2v2v2v2.
There are several ways to play the game, depending on the age and skill of the players:
1. If a team scores, they move on the next round and relax next to the goal until the round is over. The last team to not score is eliminated. (Fun for top players/worst for bottom players)
2. Play for a set amount of time (2/3/5 minutes). At the end of the round, the team with the most points wins the round! (Best for all players because everyone is active the entire time)
Recommendation: Start with option 2. Play for 10 minutes. End with option 1 and send players for a water break early as they get eliminated.
Progressions/regressions:
1. If a player shoots and misses the goal, they have to go chase it down. This will make it tougher for the team to score until the teammate has returned.
2. Shoot outside the 6-yard box.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Jack Attack (15 mins)
Time:
15 Minutes
Organization:
Teams are divided in half, lines organized besides the goals.
Balls and coach are off to side. All balls fed into the area come from the coach.
Instructions:
Attacking team (Yellow team) gets to choose from a 2v1, 3v2, or 4v3 attack.
Attacking team gets number of points each round equal to the number of defenders they scored on.
If defending team wins the ball, they can attack the goal and get points equal to the number of attackers that round. Example: A 3v2 that the defenders score on, they would get 3 points.
Coaching Points/Questions:
Should we dribble at speed or slowly?
Where can we find the most space?
Regressions/Progressions:
Regression for Attacking Team: Make numbers more uneven, 3v1, 4v2.
Progression: Give additional points for 1v1/skill moves.
Progression: Reduce uneven numbers, 1v1, 2v2, 3v3, 4v4.