James Morris
| Name: | James Morris |
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| City: | Philadelphia |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All technical attributes |
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Tactical Fundamentals of game play |
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Physical High intensity play 3v3 |
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Psychological Decision making on and off the ball |
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Social Recognize team mates strengths & Weaknesses |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Running with the ball. dribbling and shooting |
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Tactical Recognizing space, where to direct the attacker |
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Physical Sprinting to recover and defend |
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Psychological Switching mindset |
Red attacker runs with the ball and tries to score in the mini goal, immediately after the shot the blue player on the other half sets off dribbling trying to score in the other goal. the red attacker must now transition by running through the coned gate and attempt to prevent the new blue attacker from scoring. repeat that format - time limit most goals in 2mins or first to 6-8 goals. Use GK's in big goals if mini goals are not available.
Progression
2v1 (next slide)
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All elements |
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Tactical When to press or delay |
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Physical High intensity game play, recovery defending |
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Psychological Quickly reacting to pressure situations |
Progression 1: Same activity as the previous slide but the now the goals are on opposite ends. There is now also a permanent defender in front of the goalkeeper / mini goal. This will now create a 2v1 with a defender who will be face up with the attacker and a defender who is recovering from behind the ball to press the new attacker. After the recovery run that player goes back to there starting line / position for the next rep.
Rotate the permanent defenders every couple of minutes. Time limit or first to a certain number of goals.
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Tactical Defensive shape to slow down the oppositions counter attack. Where to force the attack. Where does the recovering defender position themselves. |
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Psychological How players react to faster and more constant pictures of transitional moments in a game like scenario. |
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Social Look for leaders and good communicators - Players who organize and communicate with their team mates effectively. Highlight players who work hard and who are determined in their recovery runs to get back in and help defend. |
The game starts with the Red player dribbling out into a 1v1 with a Blue player. The reds objective is to beat the defender and score in the goal. If the Blue player wins the ball the counter attack to the opposite goal. Once the first attack is over with a goal, save or miss a new blue player enters the game to make it a 2v1 going the other way (Two blues vs one red). Once this attacks ends one more red enters the game to make it a 2v2.
Progression: Play up to a 3v3 game
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All elements. focus on the body shape and angle of approach defensively. |
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Tactical Defensive shape to slow down the oppositions counter attack. Where to force the attack. Where does the recovering defender position themselves. |
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Physical Speed of recovery run, ability to press and deny when needed. |
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Psychological How players react to faster and more constant pictures of transitional moments in a game setting |
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Social Leadership - look for players who organize and communicate and praise them. Highlight players who are also determined in their recovery runs. |
Coaching Points
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Play Phase (15 mins)
Teams split into 3v3's the white lines representing a build out line, so players can get used to rules for their 7v7 leagues.
Emphasize players transitioning from attacking to defending.
Coaching Points