| Name: | Marco Moras |
|---|---|
| City: | Alliston |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
4 Lines of 4 players per line. Rows of 4 cones per line (16 cones), 2 feet apart.
INSTRUCTIONS:
Players will begin the warm up by going through a series of instructions through the cones (wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards,sprints etc.)
OBJECTIVES:
Imporved neuro muscular coordination, speed and power

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
20 x 20 yrd grid
2 teams of 3 with an endzone player to make 4 players per tea.
One ball
Divide grid with cones to make to zones
Instructions:
Players pass ball on their side of grid, trying to open gaps
Players try to target their endzone teamate witha pentrating pass
1 point for every completed penetrating pass
Once pass is complete, opposing team re-starts with ball
30 second time limit per possessions
PROGRESSION - Add defender in to oppose attackers
Coaching Points
Mental snapshots of field, know where players are
Quick passes, 1 or 2 touch
Anticipate your next pass before you get ball
Movement off the ball, both infield and endzone players

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Create a 50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls near both goals for easy access for restarts.One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time. Any ball out of play restarts with a goal kick in from the closest GK. No Offsides. GK can use both feet and hands to distribute the ball but it must be on the ground. Have GK look to play a ST as a primary option, or look for the CM as a secondary option. If attacking ball carrier under pressure, instruct defending team to compress around the ball carrier to retrieve the ball if turnover occurs. Remind defendeing team that if ball carrier has time and space, they need to delay the play and ensure nearest player to ball carrier position protect space behind his defednign teammate, and prevent immediate pass to another player.
COACHING POINTS:
Cosest defender presses the ball, intercepting it as travelling or get close to opponent and contain.
Around the ball: Nearest defenders to provide cover and or support at angles
Centre mid closest to ball, recovers to press the striker. Other midfielder drops back to reduce space.
Away from the ball: The furthest player balances the defence, ensuring no gaps through the middle and cannot be exposed with the long diagonal.
Balance and Compactness away from the ball & Cover and Support close to the ball
Patience - dont dive in unless attacker takes a poor touch. Go after a winnable ball with front foot
Read the attackers eyes, body mechanics and plant foot
Travel as the ball travels - Decide if you will delay or press
Protect the goal - force the attacker away from the goal.
Win ball with front foot if attacker takes a bad touch
Keep your eye on the ball, and defend an arms length away on the ball of your feet

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Arrange 2 teams, 8 v 6 (w GK), in a 50yrd x 60yrd playing area on one half of the pitch
Mark off the flanks as un-usable areas for the activity as seen in the diagram.
Yellow team is in a 1-3-1-1 formation and black is in a 3-1-3-1 formation.
Yellow GK to wear a red bib
One ball for play and extra ones on the outside for easy access
Set up 3 goals at the halfway line that will act as gate, 3yrd per gate.
Use the large goal at the other end as target for.
INSTRUCTIONS:
Play is started by coach serving to Black team FB and they quickly play the ball to another Black attacking team player. Black now proceed to quickly attack to goal as the defending team tries to defend Zone 2 and Zone 1 with the CM and CB as primary players. Yellow team must try to prevent black attacking players from scoring in the large goal in Zone 1 (or getting past the defenders); defenders try to win the ball back in Zones 2 or 1. For this activity, there is no offside rule in play to start. Ball can be played on the ground or in the air. Yellow team defenders try to win the ball, gain possession of the ball and try to score by dribbling thru any of the 3 gates in Zone 2 & 3 at the halfway line. Encourage players to move quickly, with urgency, to cover open space and opposing player. When in a 1v1 situation, use an angled approach with low center of gravity. Defending team need to communicate information such as the 1st (pressure), 2nd (support) and 3rd (cover) defenders. Have GK be vocal, and communicate to defenders, as to what opposing players may pose threats. If ball goes out of bounds, play restarts with closest Black player to ball, quickly play a pass with feet into play to an opposing yellow team player.
PROGRESSION:
Add the offside rule into play
COACHING POINTS:
Angle / Distance / Speed of Approach
Balance and Compactness away from the ball
Cover and Support close to the ball
Patience - dont dive in unless attacker takes a poor touch. Go after a winnable ball with front foot
Read the attackers eyes, body mechanics and plant foot
Travel as the ball travels - Decide if you will delay or press
Angle / Distance / Speed of Approach
Protect the goal - force the attacker away from the goal.
Decide to Pressure or Delay as you close space
Win ball with front foot if attacker takes a bad touch
Keep your eye on the ball, and defend an arms length away on the ball of your feet
Force the play to the outside and if the pressure is broken recover behind the ball at speed.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls on outside of grid for easy access
One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time.
Any ball out of play restarts with a kick in. No Offsides.
Balls out of play at the end lines, will restart will the GK playing it in.
COACHING POINTS:
Freeplay. Encourage teams to keep shape and consolidate the coaching points from throughout the session.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Players set up in pairs, 20 yrds apart from eachother, with a space of 3 yrds between pairs
INSTRUCTIONS:
Players will begin the cooldown by jogging 10 yrds toward their partner, and go through a series of instructions (light jog, skip, walk, open gate, close gate, bushwackers, clap, high five, low five, kick legs out, lunge, side shuffle, jockey, jog backwards, etc.). Allow for 3 to 5 min before moving into static cooldown stretches.
STATIC COOLDOWN STRECHES:
Hamstring Stretch
Calf Stretch
Achilles Stretch
COACHING POINTS:
Improve recovery rate between training and games
Physical and Mental Relaxation
Encourage hydration and nutrition (fruit, soup, sport drinks)
SESSION REVIEW:
3 things to take away from the session
CHEER AND DISBAND
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up - Continuos / Dynamic Movement (5 mins)
ORGANIZATION:
All 14 players are in the centre half circle (or equivalant size if circle not available for use)
INSTRUCTIONS:
Without Ball: Walk, light jog, skip, open gate, close gate, butt kix, high knees, shuffles, high fives, shoulder bumps, ..etc
OBJECTIVES:
Elevate heart rate
Warm up different parts of the body
Changing directions often
Tempo of movement
Awareness of whats around them