Football/Soccer Session (Beginner): CMS DTP WK#1: Introduction to dribbling (U10-U12)

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Clint Dunford

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Clint Dunford
Name: Clint Dunford
City: Calgary
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Warm up: Freeze Tag

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Football/Soccer Session Plan Drill (Colour): Warm up: Freeze Tag
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Warm up: Freeze Tag (10 mins)

Organization: 10y x 10y / 12y x 12y area based on number of players. Create 2 areas if needed (8-10 max per group).

Description: Players play a game of Freeze tag. 2 players are it (red) while the rest try to avoid being tagged. If tagged by someone who is it, that player is now frozen with their arms extended out to the side. Teammates must save the frozen players by running under either arm. Swap players who are it every 2/3 minutes. 

Coaching points: distance, space, timing of fakes, unbalance defender, change of speed. 

Progressions: add a ball! Each player must now travel with a ball at their feet & free their teammates by dribbling the ball under their legs (must stand with feet wide while frozen, ball beside them). 

+add in different ball manipulation exercises (outside, inside, laces, sole, skill) 


Football/Soccer Session Plan Drill (Colour): Capture the Flag

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Football/Soccer Session Plan Drill (Colour): Capture the Flag
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Capture the Flag (15 mins)

Organization: Create 18y x 18y area (bigger if more than 6 players, make multiple for more groups). FOR GRASSROOTS USE HALF OF PLAYING FIELD AS AREA. Each group should be 3v3 or 4v4, use mini nets if available for the with ball portion. The blue shaded areas are the jail portion for players to go to if tagged in opponents half. Multiple balls divided into each base/castle. 

Description: Teams are split onto each half and look to steal soccer balls from opposition castle/base. Centre line is indicator of where you are safe and crossing into the opponents half means you can be tagged. If tagged, players are sent to jail and perform a skill or physical literacy (star jump) to get out of jail. Players are safe if they can get to their opponents castle without being touched (safe zone) and teams CANNOT enter their own castle/base. Goal is to dribble or carry back as many balls (one at a time) as you can to your castle. Team that has more balls at the conclusion of the time is the winner. 

Progressions: Start with hands first, players must carry the ball in their hands back to their base. Progress to feet only, must dribble ball back, opposition looking to steal their ball now - if it's stolen go to jail and perform a skill. Players cannot boot the ball, must dribble.

Coaching point: Recognize space. Keep ball close when dribbling


Football/Soccer Session Plan Drill (Colour): Body Manipulation WITHOUT BALL

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Football/Soccer Session Plan Drill (Colour): Body Manipulation WITHOUT BALL
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Body Manipulation WITHOUT BALL (5 mins)

Organization: Gates 7 yards from Defender (B) and 14 yards from Attacker (A)

Description: A needs to get through a gate before B can tag him/her

Coaching points: distance, space, timing of fakes, unbalance defender, defenders approaching angle


Football/Soccer Session Plan Drill (Colour): Body Manipulation WITH BALL

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Football/Soccer Session Plan Drill (Colour): Body Manipulation WITH BALL
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Body Manipulation WITH BALL (10 mins)

Organization: two gates 7 yards from Defender (B) and 14 yards away from Attacker (A)

Description: A tries to dribble through gate before being tackled by B. If B wins ball they can dribble into a designated zone / past A's end zone

Coaching Points: Angle of defender helps decision, timing of move, fakes, body feints, Change of pace, drive at defender (keeps 2 options open), drive at one gate to draw defender and open space at other gate

Progressions: Add in a skill move (feint, roll, scissor)



Football/Soccer Session Plan Drill (Colour): Small Sided Game

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Football/Soccer Session Plan Drill (Colour): Small Sided Game
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Small Sided Game (30 mins)

Organization: Approx. 20x25 field of play. 

Description: 3v3 / 4v4 Free play game (multiple fields). Score on mini goals - must touch your net after you score. Play kick in OR Dribble in if ball goes out of play. 

Coaching Points: Dribble / Pass / Shoot 

Progressions: 

  • 1 ball game (team touches their net after a goal). - 15min
  • 2/3 ball game (player touches net after they score). - 10min
  • everyone with a ball (dribble around your net after you score) - 5min
These progressions give each player a chance to score a goal and are important to incorporate into each game.


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