Lee Pope
| Name: | Lee Pope |
|---|---|
| City: | ruthin |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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Key Factors
Organisation

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
Working two side by side grids this passing technical is designed to format the players mindset into the tempo and sharpness or their passing to take into the match prep main session.
Organisation

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1. Pressing Game
This pressing game is good to ensure all players are always
thinking during the whole session and are consistently on the move
thinking & reacting,
The key focus: Possession & Pressing
Organisation
Think about the level of players and age group you have in order lo
adjust the area size, conditions 8 constraints of the session
If blues win possession back they can play into their central grid to keep the ball for 6 passes which will result in 2 points and the player dispossessed and one other must press to win possession back for a maximum of 20 seconds.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2 Pressing Game

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Block 1 - Build Up 4-3-3 vs a 4-4-2 High Press (7 mins)
Key Factors
What If?
What if Red Team set up in a 4-4-2 pressing shape allowing us no time to build?
No. 7&11 - Press high edge of box
No. 9 - Presses high on deep lying midfielder
FB's Narrow off rotating through marking CM
Spare CM - Man Mark
Blue Team
How to Combat This?
Blue Team Success
Beating Red Team press into opposition half = 1 point
Score a goal = 2 points
Problems & Solutions(What If?)
Interventions

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Block 2 - Build Up vs a Mid Block (7 mins)
Key Factors
What if?
What if Red Team adopt a mid block but drop a CF to double up on the deep lying creative Blue midfield player on a pre-determined engagement line?
No. 9
Positioned central of the 18 yard box splitting both Blue CB's.
No. 10
- Locked on to Blue CDM.
CM
- Doubled up on Blue CDM.
Rest of Red Unit
- adopting a mid block based on the engagement line
Blue Team
How to combat this?
Start with usual set up within the 4-3-3 with basic information of looking to to play around using FB/LCF/RCF.
CDM
Drop deep to edge of 18 to create space, if man markers follow can you rotate with other CM?
CB
If pass to CDM is limited can you break the line yourself to force Blue CM to engage you freeing CM?
CM
Can one drop to create a 2 CDM's creating overload?
FB's
Adopt a high starting position
L/RCF
Inside of opposition FB to pin their back 4 so we can get out through FB.
No. 9
Central and High
Another solution
Can be to play through our double pivot. Red No.9 can only attempt to cut the pitch off, if we can find one of our double pivot on 1 touch and play opposite CB as the third man, we are out in 3 passes through FB.
Blue Team Success
Getting into Red Team defensive third = 1 point
Score a goal = 2 points
Problems & Solutions(What If?)
Interventions

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Block 3 - 4-3-3 Build Up vs a Low Block (7 mins)
Key Factors
What if?
What if Red Team adopt a low block not closing until a pre-determined engagement line?
CF's
Positioned centrally and narrow on the engagement line.
Midfield Unit
Dropped right off connected in shapeRed Defensive Unit
Narrow, compact and low allowing no distances between them
Blue Team
How to combat this?
Start with usual set up within the 4-3-3 with basic information of looking to to play around
CB
Willing to carry ball out and set passing tempo
CM
Push high to disrupt Reds between the lines allowing build up from CB's
FB's
High and as wide as possible
L/RCF
Creating wide overloads
No. 9
High as possible to keep the Red defensive line deep
Blue Team must remain patient and disciplined. They must pass at tempo to pull reds out of position and fundamental to this, the wide forwards must be willing to create wide overloads or drop for the deep overload to allow exchange of position and create confusion. Blues must break the box when crossing opportunities arise and aim to win possession back within 5-7 seconds of losing possession to take advantage of the Red team out of shape.
Blue Team Success
Opposition box entry = 1 point
Score a goal = 2 points
Start Point
Vary between GK edge of box and playing into Red Team
Blue Team Success
Opposition Box Entry = 1 point
Score a goal = 2 points
Problems & Solutions(What If?)
Interventions

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Block 4 - Free Play (5-7mins)
Key Factors
Free Play. Give reds choice how to press for half of the block and then change for the second half. This gives the yellow to team the decisions where and when to play. Showing their learnings from previous blocks.
Problems & Solutions(What If?)
Interventions
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Overall Set Up
Overall Set Up
Key Factors
Rational for Setting the Blue What if's?
Block 1 - Problem 1 - Playing against a high press
Block 2 - Problem 2 - Mid Block - Red team double team CDM
Block 3 - Problem 3 - Low Block (engagement line) GK receive edge of D
Block 4 - Problem 4 - Free Play
Allow variation (Sometimes starting with opposition)
Within the Welsh Way Principles of playing through around or over