Patrick McCarron
| Name: | Patrick McCarron |
|---|---|
| City: | Booton |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 30x30 yard grid, cones set along the outside of the grid
- Every player with a ball
- Every player grabs a cone and puts it down inside the grid
Instructions:
- Players now try and do given moves at a cone(defender)
- Moves: Feint, scissors, L turn
Coaching Points:
- Ball close enough to the body, but not caught up under their feet
- Head up, avoid collisions and find open space
- Dribble with good speed
- Accellerate away from pressure
- Timing of move

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Grid is determined on numbrt of players
Instructions:
1.SpongeBob wants to take his pet Gary the snail (ball) to visit his best friend Patrick for a play date by running from his pineapple (start line made with yellow cones) through bikini bottom (side lines made from blue cones) to Patricks’ house (end line made with different colored cones).
2.Unfortunately Mr. Krabs (coach) is mad with SpongeBob and wants to stop him having any fun by taking Gary and turning him into a Krabby patty at the Krusty Krab (designated coned area outside of area shown above).
3.When the coach shouts ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, the players reply ‘SPONGE BOB SQUARE PANTS’, and try to get Gary to Patricks’ house without the Mr. Krabs catching him.
4.If Gary is caught then that player is turned into another Mr. Krabs with coach. If a player (Mr. Krabs) catches a Gary from a Sponge Bob, he must take that Gary into the Krusty Krab restaurant and cook him until he’s well done (perform ‘x’ amount of sole-rolls/top-taps etc.) before coming back into Bikini bottom to catch another Gary (steal another ball).
5.If a Sponge Bob is able to get their Gary to Patricks’ house successfully, they are safe in Patrick’ house from Mr. Krabs until the coach shouts again ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, and once the Sponge Bob’s reply with ‘SPONGE BOB SQUARE PANTS’, they must attempt to get back home and the Mr. Krabs are able to catch more Gary’s once the players take their Gary’s back through Bikini Bottom.
6.Simply repeat the above steps until all Gary’s are cooked in the Krusty Krab restaurant ready to eat.
Coaching Points:
1.Keep head/looking up when trying to take Gary to Patricks’ house to see were all the Mr. Krabs are so can avoid getting Gary caught (losing possession of ball).
2.Keep Gary close to you (taking small touches on ball) to not let him get away from you and so you can move Gary away from Mr. Krabs quickly when he’s coming to catch him.
3.If you can see a part of Bikini Bottom/a route to Patricks’ house were no Mr. Krabs are, quickly take Gary to/through it (dribble ball quickly into available space) before they have a chance to see you.
4.Try to incorporate simple ball mastery skills when players have to ‘cook’ Gary at the Krusty Krab.
Progressions:
1.R-Players start game without a ball each as Sandy (not Sponge Bob) with yellow/blue pinnies down the back of their shorts as tails, coach is Sponge Bob/Squidward wearing a yellow/blue pinnie, if coach takes a Sandy’s tail they must put the pinnie on and become a Sponge Bob/Squidward with coach.
2.R-Start game without players (Sponge Bobs) using a ball, coach is Squidward/Plankton who tags players to ‘catch’ them, when Sponge Bobs tagged, they turn into Seaweed instead of another Squidward/Plankton and must plant themselves in bikini bottom (can’t move feet) and so can only tag players who run past them by extending their wiggly seaweed arms.
3.R-Same as above (R-2) but Sponge Bobs now start game with a Gary each, if player is tagged it means Gary is caught in Seaweed and the Sponge Bobs become seaweed with Gary held in between their legs.
4.P-Make Bikini Bottom smaller, add harder ball mastery/techniques when ‘cooking’ Gary (turns, moves etc.)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1.20 x 20 yard area, set up as shown
2.1 ball per player
3.Disc cones
4.Tall cones
Story/Description:
1.The coach plays the role of Simon
2.When Simon gives a command the players have to react – “Simon Says put your foot on the ball.”
3.If Simon does say then the players must stand as still as they can
4.Simon tries to catch the players out by getting them to move without his say so!
5.Start without the ball and concentrate on movements – running, jumping, skipping, balancing (stand on one leg)
Coaching Points:
1.Listen to Simon carefully
2.Keep your head up so that you don’t bump into other players
3.Encourage a change of speed and direction
Developments:
1.Be creative with your commands – Simon Says move like a snake, Simon Says move like a frog
2.Add the ball
3.Have players dribble around a certain color cone
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up
Organization:
- 30x30 yard grid, cones set along the outside of the grid
- Every player with a ball
Instructions:
- Players dribble throughout the grid using both feet, all surfaces of the foot.
- Dribble with just the right foot, 1.5 minutes
- Dribble with just the inside of the right, 1.5 minutes
- Dribble with just the outside of the right, small touches 1.5 minutes
- Dribble cutting back and forth going inside and outside touches, 1.5 minutes
- Dribble using two inside touches to and outside touch(Feint), 1.5 minuites
- Repeat all steps with the left foot
Coaching Points:
- Ball close enough to the body, but not caught up under their feet
- Head up, avoid collisions and find open space
- Dribble with good speed
- Accellerate away from pressure