Kelsey Labas
| Name: | Kelsey Labas |
|---|---|
| City: | Nyack |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Instructions:
1. Players dribble around the area until coach calls out a number. When that number is called, players must dribble to that side of the area which has the cones that corresponds with the number that has been called
2. Each player has three lives
3. The last player to stop the ball on the appropriate side ofthe area loses a life. When one player loses all their lives, the game restarts. Everyone gets three lives again.
PROGRESSION: If they lose all their lives, the ball and try to steal someone elses.
4. When all players reach the side that has been designated,players start dribbling in area again
Progression Option: RULES FOR PLAYERS THAT LOST ALL THREE LIVES
- They can only steal the ball from players in the field
- The can only steal the ball before a number is called or after Coach allows them all back on the field.
- They still run to the side of cones the coach calls out.
Another Way To Play This Game For Increase of Speed + Reps (Advanced):
- Coach splits them up according to basic dribbling ability.
- Each pair is trying to beat their partner/teammate to the number sideline (as opposed to the entire team)
- Players must be under control when reaching the sideline, meaning ball must be stopped behind line FIRST to recieve the point.
- Once they both get to the line, they determine who beat who and can get right back onto the field and start dribbling around.
- The first player to 5 PTS wins the game.
Coaching Points/Questions:
1. Positive first touch out of the feet
2. Head up and observe situation
3. Head down when playing the ball to ensure good contact
4. Play with the laces of the foot closet to the ball
5. When I am not facing the right side of the field, how quickly can I get turn and face and attack the space?
Regressions/Progressions:
1. P – Coach can move markers around,changing the targets,and thus preventing the players from atacking certain areas from memory
2. P–Any players who collide with another player or ball automatically loses a life
3. R–Players start from one target line,and coach calls new target from there,thus meaning players are always attack a space that is infront of them, from the start
4. P - place a different color pinnie on each side so players have to think about cones or colors.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Open area set up as shown
2. 12 players set up as shown - split into four groups evenly
3. One Cone Middle of Field
Instructions:
Phase I:
- On coach's command, players first in line need to dribble around the cental cone preform a TURN and Leave the ball with the Next Player in line.
- Players can be introduced to a turn of choice: Drag Turn, Inside Cut, Outside Cut, Cryuff (P), Step Over (P)
Phase II:
- Players are dribbling to the middle cone, turning and rushing back to score a goal.
- When their teammate shoots, the next player can go.
- The shooter only gets ONE shot on goal per round, if they miss they get in the back of line.
- Players are to keep track of their goals scored individually.
- When Coach says Time! The players add up their individual goals and the team with the best score wins.
Coaching Points/Questions:
- when we have space, what sized touches do you need?
- As we approach cone, what happens to touch size or speed?
- After I turn,can I pick my head up? Why? What am Iooking for in this game?
- What are the fastest ways to change direction?
Regressions/Progressions:
- Specific Turn
- Multiple Shooting Opportunities

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Open area set up as shown
2. 12 players set up as shown
3. Teams Split Into Two
4. Two PUGG Nets facing opposite direction
Instructions:
- Coach begins activity by passing the ball through the middle of the goals
- Players chase ball down and try to turn to a goal to score - they can score in either PUGG net.
- Play ends when it goes out of bounds OR a goal is scored.
- If a Goal is scored the person that scores needs to bring the ball back to Coach
- If the ball goes out of bounds, the player that dribbled out brings the ball back to Coach.
- For the first round (everyone's first turn) have only one team out at a time to reinforce how to play.
- Subsequent Rounds, multiple teams can compete on the field.
Coaching Points/Questions:
- Where is the space on the field?
- If I get to the ball first, how do I decide where to go?
- How do I turn to face one of the goals?
- If my defender tries to play goalie, what is my other option?
Regressions/Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Instructions:
Instructions:
1. Players are divided into four teams and given a World Cup Country Team Name
3. Each team has 3 lives
4. The coach plays a ball into the area and calls out a number
5. The player with the corresponding number enter the game
6. Objective is to score in one of the other three teams goal
7. When a goal is scored that team loses a life
8. When all lives are lost that team must turn their goal over – however they are not out of the game, they just cannot win the world cup
9. When a goal is scored or the ball leaves the area the game is over and the next round restarted by the coach passing in another ball and calling the next number
10. Last team remaining is the winner of the world cup
Coaching Points/Questions:
1. Close control
2. Use of different surfaces to dribble
3. Head up and observe the space
4. Attack space
5. Execution of turns if NO space
6. Acceleration
Regressions/Progressions:
1. P- Coach can release a second ball onto the field
2. P – Bonus life ball – if scored the conceding team loses a life and the scoring team gains a life
3. R – More than one ball can be played in at the same time

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Introduction Activity
Organization:
1. 10x10 yard area set up as shown
2. 4 players Per Grid (3 Atackers,3 Defenders) setup
Instructions:
- Players are to chase the person in front of them.
- If a player is able to tag the person in front, the person they tag is out.
- The player that is tagged out goes to middle of grid and preforms a skill move until time runs out: toe taps, inside foot touches, stationary scissors, etc.
- When the Tagger tags someone out, they are chasing the next person in line.
Phase II:
1. On coach’s call ,first player in each line runs with ball to complete ONE FULL LAP of the square/diamond
2. When completing full lap,they alow the next teammate in line to take the ball.
3. Coach must ensure that the ball is dribbled all the way to the starting marker, and not passed
4. First team to catch and TAG their opponents wins a point
5. If team is not tagged, team who is leading after set number of repetitions (i.e 5 lap) Wins.
Coaching Points/Questions:
1. Positive first touch out of the feet
2. Head up and observe situation
3. Play with the laces of the foot closet to the ball
4. Fewest number of touches to cover the distance quickly
5. Upon reaching the end of the square, how does our touch size change? How do we keep control.
Regressions/Progressions: