Luke WIlliams
Name: | Luke WIlliams |
---|---|
City: | North Plainfield |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Goal - To defend vs the counter attack, can we delay the attack so that our defenders can recover and get into position
Who - Defending team
What - defending the counter attack
Where - Defensive third
When - lose possession
Why - Teams look to play on the counter attack all the time, the better we are at defending that the more players we can push forward which gives us a better chance of scoring
TTPs - Cann the attacking team go at pace and be quick with there decision making
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Activity:
Defending team starts with ball and serves into attacker. 1v1 play.
Central cone is meant to encourage defender to get at least that far while ball is traveling.
Progression - Add recovery defending (Black player) Can the first defender slow the attack down and can the recovery defender get back quick enough help out
Coaching Points:
Travel while ball is traveling. Must close as much ground as possible.
Bend run to cut off goal (endline in this case)
Use sideline as another defender - reduce amount of space have to defend
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up - Approx 45 x 40 area
Instruction - Activity starts with end player dribbling at two opposing teams defenders, two players from side positions join attack (one from each side) to create 3v2 to goal. If defenders win the ball two side players from their team join in to create 4v3 going the other way. If goal is scored in either the 3v2 or 4v3 attack or ball goes out of play the activity re-starts from opposite end player, always alternate.
Progression - Limit time the teams have to score to emphasize the need to take advantage of numbers up situation as quickly as possible. To make more realistic add in a recovering defender to make it even numbers.
Coaching points - Constant communication/information, stay connected, force player with ball away from goal where possible, slow down play and look to delay if you cannot win the ball to allow recovering defender time to get back and even the numbers
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defending the Counter-Attack Play
Practice Organization
-Half pitch, restricted in length with appropriate size goal at one end & 4 small goals across pitch, as illustrated.
-13 Players (incl. GK), arrange 6v6 in teams formation 3v3 (Counter-attacking team) &
4-2 (Team attacking 4 goals), as shown.
-Practice starts with: GK rolls ball-out to the Defending team.
-D’s (Blue) look to build-up play & score in any of the 4 goals.
-A’s (Red) are looking to gain possession & quickly counter-attack to single goal with GK.
-After conclusion of an attack; practice restarts from GK
-Roles of teams can be reversed after a defined period of play or number or restarts.
Detail:
-D’s work ethic getting back behind ball to defend.
-D’s to defend realistically at all times, tracking runs & challenging.
-Quick reaction to adjust position & depth of defensive line in relation to ball movement.
-Engaging player on ball swiftly to delay & deny forward passing.
-Sliding across as a unit, remaining compact & leaving furthest attacker away from ball.
-Ensure a quicker tempo in passing & movement from team in possession (2-3 touch)
-Encourage creative & clever play in advance areas
-Simple progression for this practice are:
- Replace 4 goals with one & GK, to develop full game.
Coaching Points:
-Players ahead of ball to recover at pace to establish defensive block behind ball.
-Once goal-side; adjust from pressing to cover & balance in relation to ball & defensive line.
-Engage player on ball (if possible) on recovery run.
-Quick reaction to movement of players to initiate counter-attack.
-Quick change of defending to attacking attitude from players (& vice versa).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Final Game 7v7
As close as possible to game model for age group- 11v11.
*** Of course this, along with the size of the pitch may need to be adapted to the number of players present in training.
Play within the laws of the game, and have session focus stay present in final game.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up Dynamics & Mobility (5 mins)
Warm Up - Dynamics & Mobility
1. Jog up/jog back
2. Knee pump into lunge then extend out hamstring (lean back from lunge)/skip back rolling arms forwards and backwards
3. Knee pump into reach and touch toes and drop into squat/knee pump into hamstring stretch and glide hands past heels
4. Open hips/close hips (full range)
5. Straight kicks/across body kicks (full range)
6. Side to side with arm swing up and back
7. Carioca up and back
8. Forward jockey/backwards jockey