Ryan Mendonca
Name: | Ryan Mendonca |
---|---|
City: | Tecumseh |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
3 or more Rondos (3v1, 4v1, etc). However, when the player in the middle wins the ball (or disrupts the play enough to earn possession) the player from the outside who would usually replace them, presses into an adjacent grid so there is continuous movement. High Energy, timed and keeping score (minimize giveaways).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Phase: 2
Organisation:
3 blues are in the middle coned area, they are the pressing team. 1 blue presses against 3 reds to make it 3v1 in one of the boxes. The 3 reds are looking to make 4 passes and switch it to a yellow. As it gets switched the other 2 yellows must get quickly into the box with the ball, to make a 3v1 against a different blue player. The first blue presser recovers back into the middle square..
Scoring System-
4 passes and a successful transfer is 1 goal, each team keeping their own score. The pressing team are counting the number of regains they get in 90 seconds'
Timings-
90 seconds
Focus Area:
Immediate impulse to win the ball back
Competitiveness & aggression
Nearest man presses the ball
Key Factors:
Inside of foot- ‘punched pass’
•Plantstanding foot by the side of the ball and slightly behind in the direction youwant the ball to travelInside of foot- ‘rolled pass’
•Plantstanding foot by the side of the ball and slightly behind in thedirection you want the ball to travelSupport players
Scanning - when, where, how often.
Create angles to receive the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Diagonal Goals - Divide the teams into 4 teams of 4.
*** (progress to 2 teams of 6 in larger space as needed)
Teams will play 4v4 (+4 bumpers outside), trying to play (pass to) a teammate into one of the scoring areas (in the corner). Once a team scores on one, they must move the ball onto the other half before they can come back and score on the same goal area again.
Encourage movement off the ball to 1. open the field 2. split/break a line by playing forward and 3. movement to set up the final pass. Highlight movement and angled runs to assure that players enter the area at the right moment without sacrificing the numbers needed for possession. Demand Technical efficiency, body position, quality of pass, tempo of play. Play 3 x 5 min games.
If numbers are uneven, add a neutral (N) in the middle as an extra player.
Progression - Teams can only score in diagonal goals of the same colour
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Diagonal Goals - Divide the teams into 3 teams of 4 *** (progress to 2 teams of 6 in larger space as needed)
Teams will play 4v4 (+4 bumpers outside).
Players must play a teammate in the central "shaded" zone (use cones to cone off), before trying to play (pass to) a teammate into one of the scoring areas (in the corner). Once a team scores on one, they must play another teammate in the central zone before they can score again.
Players cannot stand in the central area, they must rotate in and out. Encourage the communication, vision and awareness required for the rotation and how we can maintain a balance for possession on the field while getting the timing right when we check central to get on the ball.
Encourage movement off the ball to 1. open the field 2. split/break a line by playing forward and 3. movement to set up the final pass. Highlight movement and angled runs to assure that players enter the area at the right moment without sacrificing the numbers needed for possession. Demand Technical efficiency, body position, quality of pass, tempo of play. Play 3 x 5 min games.
If numbers are uneven, add a neutral (N) in the middle as an extra player.
Progression - Teams can only score in diagonal goals of the same colour
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Teams play 5v5 (5 plus keeper) in diagonal field (make it a square, unlike rectangle as pictured).
Players must play a teammate in the central "shaded" zone (use cones to cone off), before they are able to go to goal.
*** However, they DO NOT have to play through the central area if they are able to PRESS and win the ball above the RED LINE (in the attacking 3rd). This incentivizes pressing triggers and gives us coachable moments to build out through and break the press.
Players cannot stand in the central area, they must rotate in and out. Encourage the communication, vision and awareness required for the rotation and how we can maintain a balance for possession on the field while getting the timing right when we check central to get on the ball.
Encourage movement off the ball to 1. open the field 2. split/break a line by playing forward and 3. movement to set up the final pass. Highlight movement and angled runs to assure that players enter the area at the right moment without sacrificing the numbers needed for possession. Demand Technical efficiency, body position, quality of pass, tempo of play. Play 3 x 5 min games.
If numbers are uneven, add a neutral (N) in the middle as an extra player.
Progression - remove the Central Zone and see if players can maintain the same behaviour.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
3v1 Rondo (10 mins)
Setup:
8x8 grid.
Groups of 6.
Extra balls around field.
Activity:
Rules:
MUST receive ball with foot that is farthest from passer (open body position).
MUST create angle by sliding to nearest cone.
MUST play 2 touch.
MUST say name of who you are passing to.
Progression:
+ 3v1 inside grid
Coaching Points:
+ Pace of pass --> we need to get used to hard passes in tight situations
+ Drawing defender in to open up space for others
+ Support angle is more important than distance (GET TO CONE)