Name: | JOHN HUBBARD |
---|---|
City: | LOSSIEMOUTH |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Session develops the skill of passing in one touch on the volley and anticipating the need for movement to provide passing options.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
30x20 area with central box about 6x8.
Outer red players feed the ball for the bluesto volley back. After returning the ball the blues must run back through the central box and out of another window to receive from a different player. Play for 2 mins then swap over.
*on toes to receive
*movement as ball in flight
* selection of surface to use (instep,laces, chest etc)
*cushion the ball back to feeders hands
*feeders to provide plenty height on the feed
Progress by
- using both sides of foot, and instep
- approaching side on
- use head
- use chest and volley
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
As previous but receiver plays back to feeders feet and then opens an angle for a pass and return.
Receiver then goes back through the windows box.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
30x20 area with 20x20 central space and 4 mini goals.
6v6 but could use more - 4 players would be minimum.
Blue defenders numbered 1-3 at each end.
R1 serves for R2 to volley to one of the other reds (R3,4,or 5) - if only 4 players then allow a return to R1 as a further option.
The 2 adjacent reds (R4 and R1 shown) drop to the corners to offer a 1st time pass from the initial volley receiver R3.
R3 passes to one of them , R4 is shown and then R2, 3 and 4 attack the opposite goals (S end).
A single blue defender (in order) from the goal end is active after the 2nd pass and once the attacking direction is known. All other players must clear the large area.
*communication
*movement of players to anticipate direction of 1st time volley/pass
Repeat the play for 2 mins ensuring previous server becomes next receiver, and queueing players swap in . Swap for blues to attack for 2 mins.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Now allow reds central receiver R2 to volley to any other red (includes server).
As before adjacent players show for the ball and the 3 active reds attack.
Blue pairs (1 from each end ) are active once initial volley is made.
Reds have 2 lives whilst attacking, this resets when they score.
If both lives lost the game swaps for blues to serve and attack.
Progress by allowing blues to be active as soon as serve is thrown.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
30x20 area for 4v4 0r 5v5, but bigger if more numbers.
5m scoring zone - only 1 defender allowed in here - but mulitiple attackers. One attacker must always be in here.
Goals can only be scored directly by a volley (header included), or as a result of a volleyed assist.
All restarts are throw-ins.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up heading game (15 mins)
15x20 area with fairly wide cone goals. 2 channels.
Teams of 4 or 5.
Players pass the ball by heading to a team mate who must head on or head to himself and then catch.
No running with the ball. No catching unless receiving a team mates header or an opposition mis-header.
Score in the cone goals.