Football/Soccer Session (Academy Sessions): Session 1/ Week 1/ Cycle 1: G16/18 Elite A: Turning (Start Time: 2025-07-07 17:00:00)

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Western Washington Surf Soccer Club

Mario Martinez

Profile Summary

Mario Martinez
Name: Mario Martinez
City: Issaquah
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

Theme:

This session is designed to develop players' ability to turn confidently and effectively under pressure. Through progressive and engaging activities, players refine their technique, improve their awareness, and learn how to use turning as a tool to escape defenders, protect the ball, and create attacking opportunities.

Objectives:

  • Master a variety of turning techniques (inside cut, outside hook, drag-back, Cruyff, step-on)

  • Improve scanning and decision-making before and during turns

  • Develop the ability to retain possession and change direction under defensive pressure

  • Build composure and creativity in tight spaces

  • Transition technical skills into competitive game situations

Key Learning Outcomes:

✅ Confident turning with both feet

✅ Awareness of space, pressure, and timing

✅ Effective body positioning to protect the ball

✅ Turning into space to progress play or score

✅ Adaptability in fast-paced, chaotic environments

Coaching Emphasis:

  • “Scan before the ball—eyes up, know your options.”

  • “Protect the ball—use your body as a shield.”

  • “Quick turn, then explode into space.”

  • “Be unpredictable—use different turns in different moments.”

  • “Make turning part of your attacking mindset.”


Football/Soccer Session Plan Drill (Colour): Animation 1

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Football/Soccer Session Plan Drill (Colour): Animation 1
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Animation 1 (10 mins)

Session Set-up:

  • 15 × 15 yd grid

  • Every player has a ball

  • Coach has spare balls and commands from outside

  • Coaching Points:

  • Small, frequent touches (laces, inside, outside)

  • Keep head up—scan constantly

  • Turn using both feet

  • Stay low and balanced (knees bent, light on toes)

  • Progression:

  • Coach calls a specific turn (e.g., inside cut, drag-back, step-on)

  • Add “traffic signals”:

    • Green = free dribble

    • Yellow = toe taps

    • Red = stop and freeze

  • Add 3 taggers without a ball—players must perform 10 toe taps if tagged

    Coaching Cues:

    • “Eyes up! Where’s your space?”

    • “Can you use both feet?”

    • “Quick turn and go!”

    • “Keep the ball close like a pet!”


  • Football/Soccer Session Plan Drill (Colour): Non-Game Form Practice Activtiy– Chaos Crossing (12 min)

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    Football/Soccer Session Plan Drill (Colour): Non-Game Form Practice Activtiy– Chaos Crossing (12 min)
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    Non-Game Form Practice Activtiy– Chaos Crossing (12 min) (15 mins)

    Set-Up:

    • Same 15 × 15 yd grid

    • Players split across north and south sides

    • Each player starts with a ball

    • Objective: Dribble across, but touch east and west sides as many times as possible before reaching the far end.

    • At far end, perform a turning move, and repeat in opposite direction.

    Coaching Points:

    • Sharp, controlled turns at every sideline touch

    • Frequent scanning—avoid traffic

    • Protect ball with body on tight turns

    • Accelerate out of each turn

    Progressions:

    • Players track their own number of side touches

    • Add a 20-sec challenge: "How many touches before time?"

    • Add 1–2 pressure players without a ball

    • Use weak foot only

    Coaching Cues:

    • “Can you beat your own record?”

    • “Bounce off that line and turn quick!”

    • “Head up—where’s the next opening?”

    • “Think fast—don’t crash into traffic!”


    Football/Soccer Session Plan Drill (Colour): Game Form Practice Activtiy– 1v1 “Turn & Finish” (15–18 min)

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    Football/Soccer Session Plan Drill (Colour): Game Form Practice Activtiy– 1v1 “Turn & Finish” (15–18 min)
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    Game Form Practice Activtiy– 1v1 “Turn & Finish” (15–18 min) (25 mins)

    Set-Up:

    • 20 × 15 yd grid

    • Place two mini-goals back-to-back in the center of the grid, facing east and west

    • Set up three player stations:

      • 1 central queue (north or south side) – pass initiator

      • 2 side players – one on east sideline, one further right of that player (staggered, 5–7 yds apart)

    • Coach plays ball to cue player → cue player passes to 1st side player → who passes to the 2nd side player

    • The original passer immediately closes down to defend

    • The final receiver becomes the attacker and tries to turn and score on either mini-goal and players move to the next line.

    Objective:

    Develop turning under pressure with realistic timing, angle, and recovery defending.

    Coaching Points:

    • Body shape while receiving – be open to turn

    • Timing of touch – first touch should allow for a quick decision

    • Use disguise and feints – trick the defender into committing

    • Change of pace after turn – escape pressure and finish

    • Transition mindset – attacker becomes defender instantly in next round

    Progressions:

    • Add goalkeeper (or coach) to one goal to make finishing harder

    • Restrict to two-touch finish after turn

    • Score extra point for turning with weak foot

    • If attacker keeps possession for 5+ seconds, they can pass to a neutral wall player for a bonus option

    Coaching Cues:

    • “Pass and close fast! Don’t give them time!”

    • “Open your body, can you turn one touch?”

    • “Explode out of the turn!”

    • “Use their speed against them—turn as they close in!”

    • “What’s the quickest way to goal?”


    Football/Soccer Session Plan Drill (Colour): Game– 2v2 or 3v3 Scrimmage (15–20 min)

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    Football/Soccer Session Plan Drill (Colour): Game– 2v2 or 3v3 Scrimmage (15–20 min)
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    Game– 2v2 or 3v3 Scrimmage (15–20 min) (25 mins)

    Set-Up:

    • Expand to 24 × 20 yd

    • Keep two back-to-back mini-goals or regular.

    • Play 2v2 or 3v3 (rotate if extra players)

    • Scoring condition: Must complete at least one turn before scoring

    Coaching Points:

    • Turn to beat defenders, open space

    • Use teammates for support if turn isn’t possible

    • Scan before receiving—choose the right turn

    • Positive mentality: look to go forward after the turn

    Progressions:

    • First 3 min: no forward pass until someone turns

    • 3-team rotation: winner stays on.

    Coaching Cues:

    • “Can you turn into space?”

    • “Turn and go—don’t turn and stop!”

    • “Be creative—surprise them!”

    • “Look behind before you receive!”


    Build 3D sessions in seconds
    Access to 1000’s of sessions
    Professionalise and modernise your coaching
    Used by the world’s best coaches
    US$
    75
    per year
    Join today

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