Football/Soccer Session (Academy Sessions): Breaking lines specific ip

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Jon Lloyd

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Jon Lloyd
Name: Jon Lloyd
City: monmouth
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): OA2 - Breaking lines in possession

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Football/Soccer Session Plan Drill (Colour): OA2 - Breaking lines in possession
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OA2 - Breaking lines in possession

Breaking lines in possession

Principles - To play through, around or over. 

Coach when and how you use these methods and also apply the best method regarding the oppositions pressure.

Pitch size and organisation

60m x 30m  - this area size can be changed relevant to the age of participants. (this is senior size)

6 v 6 with a floating common player (yellow) and 2 GK

In play segments 4 x 3 mins with 2 min break for drink and coaching interventions. 

The GK & No9 has to stay in the 1 v 1 zone at all times

The DEF are marked in the shaded boxes and they stay in the box dictated in & out of possession. this is so the practice can concentrate on the specific of the MF 

The MF can move around the middle zone as they wish and as the session evolves. 

 Explanation

Both the red and blue teams are to adopt the coaching principle but only the BLUE team will be coached, while the other team will be managed for realism. The objective of the sessions is for the team in possession to break the playing line using the common methods of playing the ball through, around or over the opposition therefore creating a goal scoring opportunity for the No9 in the 1 v1 zone. The common player (yellow) is always on the team IN possession, therefore creating and overload. The team in possession has to play through the centre zone and cannot go direct (OVER) from DEF to No9, so in this practice the element of going OVER as been removed so highlighting the THRIOUGH & AROUND elements of breaking lines. Once the team in possession has made a successful pass into the No9, the 9 is in a 1 v1 with the GK. If a goal is scored then the GK distributes the ball into either DEF box with the session becoming live once again. The DEF in the box must stay in the box at all times. The MF can play back into the DEF if need to keep possession. if the ball goes out of play then the practice will restart with a throw in with the GK.

HOW 

The Coach will work with the just the BLUE team while the REDs will be managed to ensure realism within the practice, but still adopt the same in possession principles. The coach should focus the attention on the MF zone explaining the key coaching points to break lines easier / faster. 

  • Make the area as wide as possible.
  • Receive the ball on the half turn 
  • Good first touch
  • Check shoulder to assess the space they are in before they receive the ball.
  • Communication
WHY 
  • Make the area as wide as possible - this should be done to create more space / time on the ball by making the defending team cover more of the area therefore creating more space.
  • Receive the ball on the half turn -  so its easier to play forward or back if needed. 
  • Check shoulder - to assess the space the players in before they receive the ball dictating weather they receive the ball and go forwards, back or sideways.
  • Good  first touch -  This will enable the player to have less touches and move in the direction the choose faster.
  • Communication -  the more information passed on the easier it can be. EG if the CM has the ball space the No9 can call the to turn and make the pass into the No9, therefore breaking line and creating a 1 v 1 opportunity. 

  • Football/Soccer Session Plan Drill (Colour): Screen 2

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    Football/Soccer Session Plan Drill (Colour): Screen 2
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    Screen 2

    Conditions, challenges and targets 

    The session will start with no conditions regarding touches (all in). To start with the only conditions will be the areas the players are confined too. This is so the players can concentrate on the principles and objective of the session first and foremost. Once the session has progressed and happy the players understand the principles then these conditions, challenges and targets can be introduced:

    • Add a max touch condition to the players (2 or 3) - to speed up play.
    • Challenge the common player to play of 1 or 2 touch and be the wall or bounce player
    • challenge the No9 on their touches in the 1 v 1 zone or a time restriction to add realism.
    • Add a goal target of 1 point for a successful pas into the No9 and a further 2 point is the No9 scores.
    WHAT IFs
    • The MF all start to bunch and not many line breaking passes are made - explain the principle of making the pitch wide
    • The No9 has a bad touch - Do not add any conditions or challenges , let the player find confidence or rotate the players position.
    • The DEF donst see much of the ball - in courage the MF to use them still if needed rather than loose that ball. Alternatively rotate players position.
    • The session becomes easy for the players - move the progressions on faster.
    Progressions (some of these cannot be added at the same time)
    • One of the DEF can step in to the MF zone to make an even bigger over load in possession.
    • The No9 can drop deeper and rotate with a MF making them the No9.
    • One of the DEF can become active and apply pressure to the No9 once ball is played in to him.
    • The DEF can play anywhere in the 1 v 1 zone if team is in possession.
    • The No9 can press and add pressure to the DEF to start the drill.
    Key Points

    In possession

    • Make pitch BIG - Width and depth
    • Use limited touches to speed play up
    • Make the correct decision to play through or around depending on oppositions press
    • Combination play
    • Final Pass
    • Quality of finish
    Out of possession
    • Stay narrow
    • prevent the split pass
    • force ide
    • protect space in behind
    Interventions
    • Concurrent
    • coaching process
    • Terminal
    • Walk through examples



    Football/Soccer Session Plan Drill (Colour): SSG

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    Football/Soccer Session Plan Drill (Colour): SSG
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    SSG

    Explanation

    The objective of the team in possession is to play around or through the opposition in order to create goalscoring opportunities. The SSG reflects a normal game in that throw ins, corner kicks and goalkicks all apply. Offside is in effect, but we will utilise the discs for the final third to ensure the defending team holds their line their and the attacking players cannot be in there in advance of the ball. We are looking for players to play to feet & into space.


    Key Factors

    In Possesssion

    • Creating passing lanes
    • Passing through lines (to feet & into space)
    • Passing around (to feet & into space)
    • Triggers (takes a touch inside - go outside; takes a touch outside, go inside)
    • Decision making (does a player hold on, wait until the right time to make the pass)


    Out of Possession

    • Stay Narrow
    • Prevent Split Passes
    • Force Wide
    • Protect Space in Behind
    • Break Passing Lines


    Organisation

    • 8v8, plus GKs
    • 70m x 35m with 2 Wide channels of 5m and End Zones marked to 20m 
    • Two sets of bibs (e.g. Blue and Red)
    • 20 minutes session: Free Play (2mins): Condition A (6 mins): Condition B (6 mins): Free Play 8 mins
    • Blues (who we will coach) set up in a 4-3-1 and Reds in a 3-3-2. This is to ensure we create opportunities for Blue FBs to move forward to create overload & width
    • Channel and End Zones only become live when we implement Conditions
    • Restart is with keepers who must play to one of their defenders

    Condition A - Focussing on Blue Team Playing Around

    Utilising wide channels, no running with ball into zones and playing over, only passes through and around allowed (this forces players to play passes through the middle zone). To be able to score you need to have played around

     1. No restrictions and no Defending player can enter the channel

     2. Building on 1, the attacking player now only has 3 seconds to play a pass

     3. Defending players can enter the channel, once attacking player has taken a touch

    Conditions B - Focussing on Team Playing Through

    Focus on passes through/in behind, no running with ball forward into zones. To score you need to have played through

     1. Defending team need to be outside the defensive third, attacking team cannot enter that area with the ball or be waiting there. Attacking players can receive a pass into space in that third (though ball) i.e. the run onto a pass into space. Defenders not allowed to enter

     2. Building on (1), defenders can enter on the attacking players first touch

     3. Building on (2), defenders can enter the final third once the ball is played in there


    Scoring

    Goal: 5 points

    Pass Through the lines to feet or into space and received: 2 points

    Pass Around: 1 point 

    What If

    a. Diffculty playing through from the back out -> only one attacker can be active, midfielders can drop into 

    b. Pace is slow: 2-3 touches / 3 seconds on ball

    c. One team too strong, add an additional player if available to weaker team/take a player away from stronger team


    Football/Soccer Session Plan Drill (Colour): Player Positions

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    Football/Soccer Session Plan Drill (Colour): Player Positions
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    Player Positions

    Player Position Focus Areas

    CB: playing forward, pushing FBs wide to create width, being always on option to play back (depth)

    FB: creates width, advances forward to create options, reads triggers and anticipating CMs passes, passes inside

    CM: creating passing lanes; receiving ball on turn/at angles to open passing lanes (facing way the intend to pass e.g. to wide players), ball speed of passes to feet/space and through lines (differing speeds) 

    CF: runs in behind, creates passing lanes to allow play through, finishes !


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