Name: | Fabrice Gautrat |
---|---|
City: | Chicago |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4v2 Transition: can be played with 7. 1 Neutral goes into both grid.
Grid: 2- 10x15 yard grids.
Rules
Every 5 passes = 1 point.
If Defending team wins it and passes ball to other grid they get 2 points
If team loses possession they go and defend in opposite grid.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Endzone Game: 3v3+2. to two endzones or 5v3 to one endzone and two counter goals.
Grid: 25X12 + 2 endzone 8 x12.
Progression:
1) Score by passing the ball in Endzone and teammate running onto it. Ball must cross the line before player does for goal to count.
2) Same as 2 but now ball has to be played first time in endzone.
Coaching Points: Movement off the ball in order to be successful. Forces players to play with head up.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v2 Flying Changes: 30x20
Organization: 2 teams of equal players. 2v2 to goal. Ball goes in the goal or out of bounds on the defending side and 2 new players dribble into the game. Play to 10.
Progression: 2v2+1. Two touch game.
Coaching Points- Speed of Play. Facilitate them to make decisions as to when to go and how quickly to go. At first will need to remind them but eventually you want them to be dribbling in without you telling them. Dribble into grid with pace and purpose.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Roles of Each Player in 7v7 in Build-up Phase: 1-2-3-1
Encourage Give and Go's and Split Pass.
Incentivize:
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-up: Peeling Off and Bending Runs (20 mins)
Warm-up: Peeling Off and Bending Runs
Organization: Groups of 8-10. Grid size 8 yards wide by 10-15 long. Distance from player 1 to 2 around 10-15 yds.
Grid A: Player 1 starts with a dribbling touch forward which is the cue for player 2 to make a peeling off run as shown in the diagram on the left above. As soon as player 2 gets wide with his/her body sideways on, player 1 passes the ball to him/her. Player 2 controls the ball forward with his/her first touch using his/her front foot and dribbles to the other end of the grid and passes to the first in line and goes to the back of the line. Both ends are going at the same time in a clockwise direction. Switch to counter clockwise direction after a while.
Grid B. The top half shows the first progression, where player 2 makes a bending run for a through ball.
Key coaching points: time runs to stay onside (cones are ‘last defender’). Open body to see forward and look over shoulder before getting ball. Peel off far enough away from cone to receive a pass to feet that cone ‘defender’ cannot intercept.