Bradley Moore
| Name: | Bradley Moore |
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| City: | Dudley |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Game based around players identifying opportunities to dribble and run with the ball into zones leading into a SSG

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Physical Players to use their agility, balance and speed to run from corner to corner using the middle zone to gain fundamentals |
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Psychological Building up of the pre-conceptual images for tech and skill practice |
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Social Creative minds when expressing animal motions |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Dribbling with the ball into the corners now, players using close and larger touches in different area's of the pitch |
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Physical movement with the ball - co-ordination |
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Psychological The thought process of when to take smaller/bigger touches |
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Social Shouting out of the corners, competitive |
Progress the session by having players with a ball at their feet. This time players will look to dribble the ball to the corners by passing through the middle square. The progression from the warm up will this time build up those pre-conceptual images for players to complete.
Coaching Points:
-Players to dribble the ball using close control when entering the middle zone/ Players will then use bigger touches when outside looking to enter the end zones
-Can players be confident to perfom skills throughout the area
-Can players change pace to be the first to complete all four area's
-Vision to spot empty area's to enter
-Can players shout how many area's theyve visited - Counting
Player Incentives:
-10 Points for being the first to complete all four corners
-5 Points for demonstrating confidence by performing a skill
-1 Point for showing good ball control
-1 Point for shouting the corner your in

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical See coaching points, protecting of the ball |
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Physical Added strength as they will be under some pressure |
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Psychological Vision where best to dribble into |
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Social Competition |
Exactly the same format exept this time turn 3 players into taggers these will at first look to tackle the players ball away from them and dribble into one of the coners therefore halting the players with the ball's progress. - This then leads to the players needing to be clever by protecting the ball so they can earn the 10 pointer.
Another varient to this game which we will progress to is by having 2 players enter without balls if they successfully dispossess an opponent then they will keep that ball with the player who just lost their ball looking to get one back from another player. As this varient is endless then there will be a time limit of 2 minutes x 3 sets.
The aim of the game will still be to get to each corner without being tackled.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical See coaching points |
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Tactical When to dribble or pass - Overloads |
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Physical Speed, Agility, Balance, Strength |
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Psychological Identifying good opportunities, vision |
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Social Team Meetings, Player led conversation, communication, challenges |
Dribble or pass?
This SSG will entail players locked into zones positionally to enable the idea of pass or dribble?
Condition: Players can create overloads by dribbling into the next zone if given the opportunity (Space to Drive in) Players can also pass into the next zone if the opportunity does not present itself - This will lead to an extra 5 goals
Target : In the attacking zone can players score from beating a player in a 1v1 - 3 goals
Challenge (Individuals): Individual challenges based around the game and coaching points presented
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up (5 mins)
Practice starts with all players beginning in the middle, players will look to go through the middle zone to reach one of the corners. Players can move to any of the corners in any order aslong as they travel through the middle square.
Area's will be marked into different colours to re-create animals environments.
Blue - The Sea
Yellow - The Dessert
Green - The Jungle
White - The Artic
When a player reaches that environment they must perform the action of an animal from that specific environment - E.G: Monkey in the Jungle.